rhg1968's Recent Forum Activity

  • Just a quick question. I have an a plugin I created a while ago for the c3 runtime and it used variadic parameters. I see the warning in the console.

    My question is, you said this wasn't supported and that's the issue with using features in the SDK not documented. The only reason I used it in my plugin is because it's mentioned in the SDK manual as isVariadicParameters.

    So I wanted to make sure that this is indeed the functionality that is being depreciated.

  • If you indicate that the function has a return value, then it can only be called as an expression and not as an action. Only functions without any return parameter can be used as an action

  • If I remove the one custom font I have in my project, the apk starts up everytime without issue.

    If I put the font back in, every once in awhile itll start up but most of the time it gets stuck on the c3 loader screen.

  • I have had this issue for awhile now. I have submitted a bug on it, but it got marked that they couldn't reproduce it. To me it seems to be around adding custom fonts, *.woff or *.woff2.

    It will work sometimes when exported to an apk, but most of the time it gets stuck on the C3 loading screen.

    If I remove the fonts, it works every time.

  • Thank you. Just added it.

    github.com/Scirra/Construct-bugs/issues/2691

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  • Before I enter a bug, I wanted to see if anyone else has had this issue.

    In my game I use a web font, I have both woff and woff2 files. It runs fine on my desktop browser and in my mobile browser in galaxy s8+

    However when I export it as an apk to run as an app on my phone it just hangs on the construct 3 default loading image.

    If I remove the fonts from the project, then export it again, it doesnt hang and works fine, well except the font is not what I want.

    I just wanted to see if maybe I'm doing something wrong before filing a bug.

    Tagged:

  • That's the absolute value. So whatever is the result of the subtraction is, positive or negative, it will return the positive of the result.

    so abs(10-12) = 2

    abs(12-10) = 2

  • Ashley

    Good point. Thanks

  • Ashley

    My plugin caches some data that allows it to easily maintain information between application runs. The default is for it to be off, but it can be switched on. I saw when I looked at the code that you were using localforage, but I didn't know if I could count on it being there if I wasn't actually using the locaol storage plugin. So I wrote my own access layer to indexdb using promises, which my plugin currently uses.

    Just thought it was an idea, but I can understand your points.

  • Ashley

    I would like to put out there that maybe adding an interface to the local storage plugin in the sdk would be useful. In one of my plugins I currently rolled my own interface to IndexDB, which I know you use for local storage. I think it would simply plugin in development if we are able to use your well used and tested interface to local storage instead of handling it ourselves. Just a thought.

    I also wanted to add that I really appreciate all the work you and your team does and I totally enjoy developing my game and plugins for construct 3.

  • Your project has to be set for the c3 runtime. Also make sure you're using the latest release

  • Sure, no problem

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rhg1968

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