Faced a popular bug in my game, these are frequent crashes. Through very long trial and error, I still had suspicions that I revealed in testing.
The game often closes completely randomly without any messages, but most often it closes if you change fullscreen scaling to high which was set to low by default, in addition to this - if you turn on screen recording, the game will crash even more. And if you combine quality and recording, then you won’t even enter the game. When testing a game from a PC, the game consumes an average of 450 MB of memory, and when testing on a android device, this is 3 GB of RAM out of 4 available (80%). What conclusions can be drawn? The game crashes even on powerful devices with more than 6 GB of RAM.
I’ll also add that a particularly large number of crashes became noticeable after the transition to c3 runtime, before that there were not so many of them (in c2).
P.S (Before that, the game did not start at all (showing endless loading), I decided this method by removing the preload sounds, but crashes appeared.)
Any guesses please, since the game crashes for almost everyone, but I have a large audience on google play. Gotta fix it!