rusya119a's Recent Forum Activity

  • Hi all! When trying to post an update I encountered an error. (Attaching a screenshot).

    The game was rejected due to the reason "We’ve identified that your app or an SDK in your app transmits device identifier(s) that do not comply with our Families Policy. These identifiers may include but are not limited to [Advertising ID]."

    Help is needed. I use Admob and understand that the advertising ID maybe depends on the required DGPR settings. What should I do? I have a game with a 3+ rating and a target audience of children under 5 years old. I indicated that the game collects and transmits data such as an advertising identifier for advertising and analytics. Please help me, how can I solve the problem? Has anyone encountered anything like this?

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  • Listen, are you by any chance not from Russia?

    Have a contact

    Слушай ты случайно не из россии?

    Есть контакт

    I understand you, send me link on vk or tg

  • See the 'Validator URL' property description in the IAP manual entry.

    it says that you can use the fovea service, I set up my purchases, and indicated this site in the validator url, setting it up with my application. However, lucky patcher still work. Do I need to specify any other actions that will cause some kind of checks? or does it work automatically?

  • Hello! I transferred my game to the server, and I have a question - how to check in-game purchases through the server? I'm using the MobileIAP plugin, and I noticed "transaction" here, could you share with me in detail, or provide a guide/c3p - how to make protection with verification of purchases through the server?

  • Faced a popular bug in my game, these are frequent crashes. Through very long trial and error, I still had suspicions that I revealed in testing.

    The game often closes completely randomly without any messages, but most often it closes if you change fullscreen scaling to high which was set to low by default, in addition to this - if you turn on screen recording, the game will crash even more. And if you combine quality and recording, then you won’t even enter the game. When testing a game from a PC, the game consumes an average of 450 MB of memory, and when testing on a android device, this is 3 GB of RAM out of 4 available (80%). What conclusions can be drawn? The game crashes even on powerful devices with more than 6 GB of RAM.

    I’ll also add that a particularly large number of crashes became noticeable after the transition to c3 runtime, before that there were not so many of them (in c2).

    P.S (Before that, the game did not start at all (showing endless loading), I decided this method by removing the preload sounds, but crashes appeared.)

    Any guesses please, since the game crashes for almost everyone, but I have a large audience on google play. Gotta fix it!

    Tagged:

  • I don't think that is possible though? Don't know what kind of game you have but are there no other options to prevent hacks? A small server backend maybe?

    My game is transferred to the server, all currency transactions are used on the server, however, the lucky patcher still works, because it simulates real google play purchases, if you could tell me how to check for real purchases using the server, this option would be even better!

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  • I know statistically that a lot of people hack my app. I think it's better to get negative feedback from the category "the game does not work because I wanted to hack it, but they didn't let me in" I will show the player why he is not allowed. he either deletes the application that violates the rules of fair play, or not playing.

  • Hi! Tell me, is it possible to read whether the application is installed on the device, and thereby restrict access to the game if it is present? It would be possible not to give access to enter the game if the application detected third-party hacking programs, such as "Lucky Patcher". Is there a possibility to do so?

  • Faced a problem in the latest version of c3. Overlay effects such as soft light, overlay, etc. are overlaid with errors, display incorrectly. Everything was fine before the update, please fix it.

  • Hello everyone, I urgently need help, I recently moved all the save to local storage from c2 runtime to c3 runtime, but when the game is updated to google play, all save disappears. I urgently need help, why is there a different save in c3 runtime? if I use one locale storeyed. What should I do to prevent players from losing progress? Please!.

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rusya119a

Member since 3 Jan, 2021

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