dsvw56's Recent Forum Activity

  • I think something like this is what you are looking for :

    It will spawn the weapon on the 4th frame of the animation, and then destroy it when the animation is finished. You could also have it be destroyed at a specific frame if you wanted. It also keeps the weapon attached to the spawn point during the duration.

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  • Like in Mega Man X. You press a button while in mid air and your character launches forward.

    This is what I have so far, but no matter what I set the X vector to, my character just barely nudges forward. I cranked it all the way up to 5000 and he still barely nudges forward. The Airdash variable resets to 0 when you touch the ground. Everything is working fine except for not getting enough forward speed.

    I have a similar function for my mid-air attack and it works fine.

    Any help is greatly appreciated.

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dsvw56

Member since 5 Jun, 2014

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