I think something like this is what you are looking for :
It will spawn the weapon on the 4th frame of the animation, and then destroy it when the animation is finished. You could also have it be destroyed at a specific frame if you wanted. It also keeps the weapon attached to the spawn point during the duration.
Well I learned something new today!
It kinda works, if I interupt the animation then the whip still gets stuck on the screen but im sure I can figure that out. You sir are a real help! Thank you