Egyptoon's Recent Forum Activity

  • imaffett

    My results on Galaxy S3 mini for both shells :-

    * Crosswalk 7 (canvas) = 45 fps ! yes 45 and can reach 48, not just playable but "enjoyable"!

    * Crosswalk 7 (webgl) = failed, the games forced to work on canvas.

    * Crosswalk 10 (canvas) = 30 to 35 fps (much better now in sell and don't know why, it was 15 fps when using intel xdk).

    * Crosswalk 10 (webgl) = failed too.

    Now i can see that crosswalk 11 and 12 are worse than 10 !

    crosswalk 7 is still the best.

    According to my tests and my game i see there is no way for it to be playable without fixing crosswalk 7 or updating (not downgrading) the current versions of crosswalk.

  • lennaert

    very cool ! is there anyway to show the whole leaderboard and achievements as on mobile phones? frankly I've no idea if it's even possible on web games!

    many thanks for your great help, i didn't find any information about this on the web until you told me.

  • lennaert

    Thanks, it worked <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> very nice

    the problem now is that i can sign in but there is no leaderboard, i've no idea how to show leasderboards and achievements on web games

    take a look please on my game

    http://egyptoon.net/propagandagame/

    and tell me how can i display leaderboards and achievents just like on mobile phones using GooglePlay plugin

    or there is no simple way to do that on web games ?

    on mobile i just use phonegap game plugin and choose : Show Leaderboard or Show achievements when the player click the button.

    Thanks alot for your help

  • lennaert

    can you please tell me how to show the leaderboard on web game ?!

    i signed in correctly but there is no option to show leaderboard !

    when i use: request high score, noting happens

  • How I do it

    lennaert

    how ?! please i need to know this, thanks

  • according to help page about how to make this

    https://www.scirra.com/manual/175/google-play

    i found this

    [quote:32gaampw]For example, the completed Authorized Javascript origins could list:

    http://www.mywebsite.com/games/myawesomegame

    http://localhost:50000

    http://192.168.1.3:50000

    but Google didn't allow me to use subdir ! so i cant make the link of javascript origin like this: http://www.mywebsite.com/games/myawesomegame

    so please how can i make it works ?

    another problem:-

    I'm using iframe to publish the game on my site and so there is 2 links for the game, the original index.html path and the published page contains the iframe so it's very complicated to figure out how to make it

    thanks for help

  • imaffett

    Here is my test results:-

    Testing Device: Galaxy s3 mini

    Game: propaganda

    scale mode: scale outer

    Hdpi : on

    up scale quality : low

    down scale quality : low

    -------------------

    * current version on Google play built with crosswalk 7 and (canvas 2d) = 45 fps - smooth and very playable

    link of the crosswalk 7 version : https://play.google.com/store/apps/deta ... propaganda

    * Crosswalk 11 shell (canvas 2d) = 30 fps - playable but not smooth

    * Crosswalk 11 shell (webgl) = failed , the game forced to run on canvas 2d

    * Crosswalk 12 shell (canvas 2d) = 20 fps - unplayable

    * Crosswalk 12 shell (webgl) = failed, the game forced to run on canvas 2d

    * Chrome beta (canvas 2d) = 15 fps - unplayable

    * Chrome beta (webgl) = failed

    * Chrome (canvas 2d) = 20 - unplayable

    * Chrome (webgl) = 30 - playable

    Conclusion:-

    Crosswalk 7 is still much much better and I've no idea why.

    Crosswalk 11 is faster than 12 ?!!!

    Crosswalk 7 > 11 > 12

    tell me if you need to test the uploaded game by yourself in shells ,to send you the urls.

    Thanks for help

  • I'm about to use it for my website, welcome screen (parallax scrolling page) but still working on it.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • imaffett

    TiAm

    Many thanks, I'll test that.

  • Thanks for help, i don't know if you got the idea or not, and I'm sorry for my poor language

    the attached image shows what i mean : randomly arranged columns but at certain positions, the distance unit is the instance width or the multiply of it.

    so the generated columns may be : adjacent (space = 0) or away from each other by the instance width (160 pixel for example) or away from each other by 160*2, 160*3, 160*4 etc.

    the adjacent columns may be 2 of them or three or four.

    same thing for spaces, 2 adjacent spaces units may be or three or four.

    randomly but with some rules.

    hope i explained it correctly this time and many thanks for your reply.

  • I want to create random instances but with some rules :

    1- instances should be the same copy of the original object (no change in size).

    2- instances have the same Y value (raw of instances).

    3- X value of each one should be the multiply of the instance width (for example 160 pixel).

    4- no 2 instances should be created overlapping each other.

    the result of that should be a raw of instances at certain positions arranged randomly like this for example

    (instance - space - space - instance - instance - instance - space - instance - space - space - space - instance) etc.

    each instance and each space should have the same width and aligned to each other.

    in the game I'm working on I'm creating columns passing the screen (scrolling) and destroyed when they become outside the layout as they left the right side of the screen, but i need them random.

    i tried using "choose" like this :

    if instances count < 2 ---------> create instance at : y=240, X= Choose (160,320,480,640)

    but it didn't work as i want, C2 may create 2 instances on each other.

    I'm not familiar with arrays and still trying to understand them, so for now what can i do to achieve this ?

    thanks

  • thanks for help

Egyptoon's avatar

Egyptoon

Member since 5 Jun, 2014

None one is following Egyptoon yet!

Connect with Egyptoon

Trophy Case

  • 10-Year Club
  • Email Verified

Progress

11/44
How to earn trophies