andrexsen's Recent Forum Activity

  • > You need the cat to jump to the circle thats nearest to exit layout?

    >

    > You could set *if* coordinates check for circle (Compare two values, system behaviour). If its near to something, pick it. If there are many, then do another pick and pick nearest to the cat. No?

    >

    Sorry, I really don't get it... I understand the logic but, in practice, I couldn't do this..

    Can someone please make an example? this isn't that easy...

    Thank you.

    true enough.. understand the logic but couldnt make it done

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  • Or you could pick circle nearest to cat, store its position and move the cat to its position. Jumping movement is another story.

    but actually the cat moves to the direction which is nearest to exit the layout

  • i'm making a game that similar to chat noir

    http://www.gamedesign.jp/flash/chatnoir/chatnoir.html[/code:wcz6t5aq]
    
    can somebody tell me how to make the cat move into direction nearest to the exit?
    i guess it using djikstra algorithm everytime the cat moved, i just dont know how to implemented it on construct 2
    thanks
  • http://www.gamedesign.jp/flash/chatnoir/chatnoir.html[/code:15ror5bf]
    that is the link.. i cant add url right now with my current reputation.. i hope it helps.. i cant explain my problem using words.
  • anyone can help me?

  • hello, i'm developing game that similar to chat noir game ()

    i still can figured it out how to make the cat jump to the nearest circle to get out from the screen

    i'm tried to use array but i find it's very hard for me, and if i'm going to use nested loop, i'm afraid there are many.

    i hope you can understand and give me a flush to my brain that stucked

    thanks

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andrexsen

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