codah's Recent Forum Activity

  • No it's fine I was just pointing it out. Glad it helped.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I have issues with this too. Just tried to use it the other day, spent a while on it, but went back to the Tween plugin which worked immediately. Bit vague as well sorry.

  • Hi, see if this helps.

  • object:pick by unique ID(1089)

    object:destroy

  • Hi see if this helps. Click on a ball to assign a value to it.

  • Welcome to C2. You'll find you can do really powerful things even as a beginner, but you will still be learning after years. Yes there are games with commercial success. But first, take the time to really search the forums (e.g. for 'performance' and other things you want to know about) and have a good read. When someone asks 'is it possible... ?' the answer is nearly always 'yes'. Good luck.

  • Thanks so much, I'd never think to use that. Will be checking it out asap.

  • Thanks for that.. It's smoother than what I had and more consistent. I measure 0.22sec on pc (for comparison) and about 0.28sec on my slowest device.

    I added dt to get it the same across devices, and a timer to check. edit: and x4 sprites because I need 4 at once.

    [attachment=0:arlyby38][/attachment:arlyby38]

    I had been playing with scale and even animation frames. Scale is jumpy and animation frames play back at different speeds on different devices.

  • How would you do this? I don't mind how it's implemented as log as it looks good (although bonus points for using standard C2).

    Need (on user action):

    • a round (disc) sprite expands from 'zero' to say, 130px radius
    • must be visually smooth
    • must be quick (e.g. no more than 0.3 sec) to fully expand
    • must be same speed on any device (this is for mobile)

    Thanks!

  • Compare ButtonFamily.Variable

    ButtonFamily.Variable = "menu" -> Call Menu

    ButtonFamily.Variable="quit" -> Quit

    etc.

    ok I misunderstood the OP. Callbacks is a good solution but you can just do Function: Call ButtonFamily.Variable() as a shortcut.

  • codah I am not sure what you mean. can you explain?

    Did you search "global layers" in the manual? They will give you common UI across layouts. Then to get common events, you "include" event sheets that handle the UI on those layouts.

codah's avatar

codah

Member since 30 May, 2014

Twitter
codah has 1 followers

Trophy Case

  • 10-Year Club
  • Email Verified

Progress

11/44
How to earn trophies