codah's Recent Forum Activity

  • Will do, just finishing off some stuff. Not sure if our time zones link up so don't stay up waiting

  • > hey man this is cool <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> Who's the artist?

    >

    Thanks!! I did the art. My brother's helping with me level designs and motivation, other than that, it's all me.

    > Can't access this. Same with the devlog link

    >

    Yeah, we just changed hosts so everything's down temporarily till we get all that figured out. Should be back up in a day or two, along with a dedicated site for the project!

    Did you see the demo version I just put up yesterday? (Art/Animations aren't in there yet, but gameplay is!)

    I realize now the levels aren't great for a demo, but I'd love to hear your thoughts on it!

    http://www.googledrive.com/host/0B1Aaz6 ... 2xGd1ROMGc

    Had a bit of a look but will give a more in depth critique later <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink"> PS You do like a high level of difficulty don't you, like in your last game <img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing">

  • First round of animations are up, check em out! Let us know what you think.

    http://googledrive.com/host/0B1Aaz61BSe ... TVhWUQxQU0

    hey man this is cool <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> Who's the artist?

    Updated Art and Level Sketches!

    http://wp.me/p574bn-4V

    Can't access this. Same with the devlog link

  • NormalOne why have you crossposted?

  • So what kind of file uploader should I take?

    I don't use one, but maybe this

  • Hi all. I get warnings in the Android dev console that my app is not designed for tablets. How is it determining this and how can I fix it? My app is portrait only, and it does 'support' tablet aspect ratios by not showing letterbox bars on those ratios.

  • you can't host in a standard dropbox account any more, if that's what you're trying to do

  • Cool, that fixed it right up. Obviously I was just confused about how sub-events work.

    Not really related to subevents, just a very common beginner's error. Each event (or subevent) runs from top to bottom, so this kind of thing (in pseudocode)

    (assuming A = 1)

    if A = 1, set A = 2

    if A = 2, set A = 3

    if A = 3, set A = 1

    probably doesn't look right to you (A will always be 1) but it's what you're doing in your code.

  • This is still an active question. It's one way of doing it.

  • Use an 'Else' between your System: PlayerPos = "XYZ" events

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  • Yes, we wanted to make it more secure.

    > Since the update to 1621, we have to log in to download our APK's??

    >

    Sometimes I get an error when trying to download the APK from the email sent by the XDK.

    It just shows me an XML dump similar to

    <Error>

    <Code>AccessDenied</Code>

    <Message>Access Denied</Message>

    etc.

    Obviously related to this new security but it appears for no obvious reason (e.g. I didn't fail the login--I wasn't even asked.) Assume login details are cached are first successful login.

  • I'm not sure how they don't address your needs. You want to support 2 aspect ratios, 3:2 and 16:9. The height or width don't matter as such, it's just the aspect ratio.

    What I've done on 2 projects is:

    set Scale outer on my project

    set Window size to the 16:9 aspect ratio

    make the layouts' width to the 'wider' aspect ratio (e.g. 3:2)

    make sure the important stuff is in the 'safe zone' of 16:9

    I did use Anchor on one of those projects to keep buttons on a button bar in position.

    So anyway what happens when you try to use Anchor, even in a test project? Can you provide a capx?

    note: I have no iPhone app experience, but as far as I can see the above holds true.

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codah

Member since 30 May, 2014

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