codah's Recent Forum Activity

  • A better idea might be to use the same Sprite for both, and just have an instance variable 'isDisplay' to indicate it's an item displayed in the inventory.

  • The animation frames for Objects (Tool animation) differ from ObjectsDisp (Tool animation) which I assume should be the same. I reordered them, try and see if it's ok.

    PS: You can reduce the "ToolStuff" code down to maybe 1 or 2 lines using an array or 2.

  • You have the order of frames different between Objects and ObjectsDisp

    Try this

    [attachment=0:7nqg9zx7][/attachment:7nqg9zx7]

  • I could just make a .capx with that particular part. Dunno how to go about making the image bigger tho :/

    If you post a capx, it probably won't matter. It can be a pain to create a capx, but more of a pain for those trying to help

  • When I'm scanning new posts, and there's a title "How do I", I normally just move to the next. You can edit it with the Pencil icon. And yeah if you have an easily usable capx, that would make it easier for people.

  • Good move adding a title It's always recommended, as well as attaching a .capx C2 file if possible. Finally, you can edit a post rather than adding a new one. Welcome to C2!

  • Spongehammer's solution is taking out the common action of adding 1 to Conversation, up one level, which is great. My tip to you though is to always use Else between checking a value like you're doing. This would've made your code in work in the first place BTW. I'd go with Spongehammer's solution AND use an Else, just to get into good habits. The exact same problem would occur in a 'real' language like Java or C/C++.

  • Sounds like you already have the snapping logic? Also sounds like you have the right idea with the boolean. So unless you want to share your .capx, it's guesswork

    edit: ok try this. BTW I used an number not a boolean, just personal preference.

    [attachment=0:45lriapu][/attachment:45lriapu]

  • > Out of interest, y u no iOS?

    >

    > Also, I can't afford an Apple Dev Account.

    >

    May be the single most common reason for not supporting iOS.

    For me it's having to buy a Mac. USD$890 at local prices for the cheapest. 9 years of Apple dev fees.

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  • Shouldn't that be, from For "" from 0 to Array.Height - 1?

  • You must have made a wrong step, like your app ID, or something. Check everything, make a dummy app with just an ad, etc. and see.

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codah

Member since 30 May, 2014

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