codah's Recent Forum Activity

  • hmm I didn't notice too much wrong with this. You're not just seeing the standard jitter?

  • damn... sorry.. didn't see it was CC, not sure how much applies..

  • just attach the capx?

  • There are some tutorial on this, maybe start here https://www.scirra.com/tutorials/73/sup%20...%20reen-sizes. Basically yes just fill out the unused area and use the correct fullscreen mode.

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  • no i run in google chrome with ip -> 192.168.1.6:50000 and run in my phone google chrome but running slow like intel xdk (not difference between compiled game or on browser game )

    (sorry for my english i can not say my mean <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">) )

    my project : http://s4.picofile.com/file/8163963342/ ... .capx.html

    hmm that link is doing nothing for me.. but I'll keep trying

    edit: can you attach it here?

  • Can you post the entire capx? I could try it on a few devices or look at the events.

  • Search 'openssl warning' in the forums and you'll find several threads talking about it. No point repeating it all here But you should be able to rebuild to get rid of the warning by choosing crosswalk version 'beta' (crosswalk 10).

  • Sample I did some time ago.

  • codah I try mke 2 similiar group of events first is with use 2 slots and second is with use 4 slots. This second with 4 slots cant work if first group of events is enabled but when i toggle disable, works.

    That's getting too complicated. Try this

  • Of course, go for it

  • codah hurray! its working finally i make few tests and working fine!

    Codah if i want make this but for three animations i just must change Slot.PickedCount2 to Slot.PickedCount3 right? and copy subevent condition of course

    hmm if you want the user to select 3 objects to make the final object, then yes.

    To be honest I would probably introduce a variable or two, as needed, and not try and do everything in one big event/subevent group. But if it's working, good. (I removed the Sprite.PickedCount=1 check in my last version because they are probably unnecessary if you cannot have more than 1 of the same object type in different slots).

  • codah you are so kind, I appreciate your review and will accommodate same.

    [quote:2b613x2r]It's a bit hard to see the difference in colour between the 'found' words and the not found words.

    I feel game should have some difficulty to encourage user to play more, if I make it simple then people will loose interest and uninstall after 3-4 play.

    [quote:2b613x2r]a question though, do you generate your puzzles or are they fixed?

    I am using 4 different array randomly to frame all generated words.

    I think the difficulty of finding the words in the puzzle is adequate. I meant the words on the left side that track the found/not found words. But anyway, just my opinion.

    ok thanks for the info.

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codah

Member since 30 May, 2014

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