codah's Recent Forum Activity

  • the main thing is to have a look at the method I used. However see if this helps with the jumping

    edit: what I'm saying is to use state variables like moving, jumping, etc. if not a full-on state machine.

    I'll leave you to add the grenade tossing states

  • Ah, okay, I've got it now. I didn't know you could just do a 'compare variable' condition in that situation! Thank you for the help!

    no worries, good luck

  • see if this helps. see the Group "codah"

  • I don't know how to use it for my picking. I did say I was unable to figure it out in my above post.

    I gave you the code

    Instead of

    [quote:2qpjyvzr]levelButton | Pick instance with UID 140

    use

    [quote:2qpjyvzr]levelButton | myLevel = atLevel

    I changed 'ID' from previous post to 'myLevel'

    edit: if you feel like posting your capx I can have a look

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  • IMO you shouldn't use UID. Just have an ID value of your own in each button (say, the corresponding level number) and use that in your picking (i.e. levelButton: ID = atLevel)

    edit: as described in other thread?

  • You want to go from beta back to stable, so currently it should have the beta version, so you should change it to the stable version # if I'm understanding correctly. Then yes reinstall stable and it should load. Providing you haven't used any new features, and as always, it's at your own risk

  • You can change the version number manually in the caproj file to back to the stable version, but back up first!

    Also you should have autosave on. I have it set to 20 min and so I can only lose at most 20 min work.

  • So the problem is in intel xdk i see

    just rebuild with 'beta' crosswalk selected and it should be fine. I just updated an app and the warning has gone (well, that could be because it's just updated..).

  • Could you run it in preview (browser) and resize the window to suit, then screenshot and copy/paste out of it? Using a smart screen grabber would make that easier. For the 'native' resolution you could export a nodewebkit, window-frameless then when you alt-prtscr you get only the game screen.

  • Sounds great thanks for sharing this

  • Btw I find it amusing that we have that many users well-versed in the art of programming C2 claims "no programming required" (which I personally find a bit misleading, the logic of event sheets is similar to light/gameplay-programming), yet it attracts people with a technical background ! Mostly for the productivity when creating small applications or testing prototypes, I guess.

    Yes somehow after looking at many game dev tools, I knew immediately that C2 was for me. Don't ask me how, it was kind of weird. I also find a knowledge of concurrent programming concepts, not to mention traditional coding in general, helps a lot (despite having to unlearn a lot of stuff). I think those without prior coding experience perhaps miss out on some aspects, but it's not really missing out because each user finds what they need I guess.

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codah

Member since 30 May, 2014

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