codah's Recent Forum Activity

  • Always put important objects in a Family IMO, with the instance variables on the family

  • Thanks for the generous offer. I'm away from home for some days but if I do I'll be in contact when I return thanks again

  • You just set test mode in AdmobAds plugin property.

  • Thanks guys! Excited... I crossed into the low level of 10- 50 installs!

    Google play takes forever to update that count.. I think its about a 24 hour delay?

    yes it usually updates daily. Sometimes there are delays though, like recently for a few days before it caught up.. Reviews and ratings come often though.

    Let us know how the IAPs go

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  • codah I really had a hard time for months trying to publish for ios but I barely managed it. Follow Cranberrygame's tutorials they just work fine. It is more complicated than Android but they work. Also you don't need a mac to build the games I build them all in my PC in Intel XDK and just use MAc to upload the game. So weird you need apploader software to upload the game and you don't have a software to do that. Try to learn how to do it and they work. Well hopefull now I am doing Vungle for IOs and hope the build will work ))) It's worth it! You just export as phonegap and import as new project inside Intel XDK sameway. Adhoc prov file is for testing your app in apple device and production prov file is for publishing that's all. Good Luck!! Don't give up at ios!!!

    Yea I know it's just for uploading.. that sucks. I've never really used a Mac or iDevice so it's not even familiar Nah I believe you need osx 10.9-something.

    PS: re Vungle, I just noticed 'forced' ads are on be default, so I'm using AdMob interstitial in-game and Vungle only when exiting the app.

  • codah Can you email me from I can not send private messages yet with my current profile so I can not reply you back.

    yep see you in the other thread

    cranberrygame with the Vungle plugin, there is no 'on ad dismissed' like with AdMob, so I'm assuming I just have the 'show ad' action followed by my next action (e.g exit app) and it will happen auto-magically?

    I also assume that 'PhonegapVungle: On available' is equivalent to 'AdmobAds: On interstitial received'? I don't seem to get that event. I have set up my Vungle account. Will keep trying.

    edit: test Vungle ads coming in ok; it seems if I just show the ad, it works, regardless of 'on available'

    Thanks.

  • codah By the way $5 a day seems really low with that much downloads you told me in your message. I am sure you can earn much much more with Vungle and Chartboost. I would definetly give it a try.

    Well I'll give it a try. Putting in the Vungle code now, and should be publishing soon. Appreciate the tip.

    PS: I don't have an iDevice but I'll see if I can borrow one to check out your games

  • Yes SetColor will do it but see my current thread about weird effects in the editor. AND it doesn't seem to really give the colours you specify... play with it and let me know what you think.

  • Hmm seems you have a nice app with good downloads then good for you so I can not recieve any payments yet so I took it our for the time being.

    Anyway good luck by the way if you want to give it a try you can aslo try Chartboost they seem to be working quite nice as well (cranberrygame has phonehap plugin for chartboost)

    Good Luck

    Yep I got the pack from Cranberry so it has all of them. Yes it took ages for me to get my PIN from Google also. I'll let you know how it goes!

  • Well I think you should be getting ads from day 1, but I'm no expert. Are you getting the test ads? That would indicate your setup is fine.

  • Somebody That look's pretty nifty. I adapted yours to show a frost effect on right click and show the resource usage just so people know how much each eats.

    everyone Basically the more particles you have the better you can make an effect look, but the more resources it requires. So if you're making a game that will run on a computer it's fine to use effects like Somebody's (320 object count), but if you're making a mobile game you need to use effects like mine (5 object count).

    nice

  • Hey thanks for the info.

    Ok so when you say leave in AdMob you mean alternate between them? I was thinking about that too. At the moment I have

    • banner during main screen (it doesn't affect usage)
    • interstitial when choosing 'quit' or 'restart'

    So maybe I could alternate the interstitial between Vungle/Admob or just switch out the AdMob one for now. I DON'T want any ad popping up when I don't want it to though.

    I'm still experimenting so I'd be curious to see how it goes for a week, I'm getting maybe $5 a day from this app so not like I'm going to lose much anyway

    No I haven't used any advertising, and don't use twitter/FB/whatever so cant help you there sorry :/

    Appreciate the time.

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codah

Member since 30 May, 2014

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