codah's Recent Forum Activity

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  • Cool Well, good effort and let us know how you go with ios.

  • No problem. I think the rule of thumb is, don't initially use For Each. If you think you need to in a particular case, post it and get an opinion.

    I understand your code is complex, but as long as it's not due to using unnecessary code

    Definitely take a step back, maybe create a new project and experiment with some things outside of the complexity of the rest of the project. And use logging. A lot. And functions

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  • Picking instances is like doing a For each anyway. So in your first event, it's not needed.

    You might read the first event as:

    "For each enemyBox that is moving along a Path..."

    Then your event with the for each doesn't 'sound' right:

    For each enemyBox that is moving along a Path
         For each enemyBox
              For each enemyMonitor where enemyBox.UID = enemyMonitor.UID[/code:tpschi5w]
    
    The "For each enemyBox" is redundant. It should just be:
    
    [code:tpschi5w]For each enemyBox that is moving along a Path
         For each enemyMonitor where enemyBox.UID = enemyMonitor.UID[/code:tpschi5w]
    
    From the manual:
    
    [quote:tpschi5w]For Each is commonly mis-used or used redundantly - actions already apply for each instance picked by conditions, so it often is simply not needed.
    
    
    Edit: added a capx. ** bring up the browser developer window with F12 & select Console to see the output  **
    
    In the capx, the For each in events 2 and 3 are redundant. Try enabling them and there will be no difference to the output. However the For each in event 1 is necessary; try disabling it and the results are different. It needs to be there so that there is a logger message displayed for every enemy.
    
    Hope it helps
  • Looks good, but can you put the free version on Scirra arcade?

  • I rated your game 5 stars. One of the most polished C2 games I've seen, good work. Would love for you to share tips, techniques, experiences on the C2 forums.. to help others who aren't there yet

  • > Not that good but i've played worse.

    >

    It is my first game made with Construct 2 (I think) And I spent, I think, some hours?

    Look, don't take it to heart. But be reasonable. It's a Flappy Birds clone. And Flappy Birds was a bad game.

    Keep at it, and keep posting your games on here. Good effort so far, but don't expect too much congratulations; even some quite good games get little feedback on here. I guess people are just too busy with their own work.

  • Try Googling for "mathematics game developer"

    Or try here

    But remember why we actually have behaviours in C2..

    However if you get to be an expert, be sure to write some behaviours/plugins

  • angellondon did you try the link 3 posts back? Just a quick proof of concept but I don't think there's much doubt it could be done. This kind of thing is not C2's strong point though. It's non-trivial doing a simple message box..

  • jtownsend1190 PM sent

  • Thanks codah for your quick response!

    For now I can not open the CapX and asking me a plugin that I do not find.

    darn, sorry about that. Probably the 'Pin to image point' behaviour... highly recommended BTW..

  • Oh, what a shame. That would make me so pissed. But it is so important to keep backups on everything.

    Thing is, I hadn't even saved the first time.. so nothing to save/backup .. you'd think after 20 years of being a dev...

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codah

Member since 30 May, 2014

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