codah's Recent Forum Activity

  • Are you able to extract a relevant portion of the capx? I can see it's pretty large.

    Edit: never mind. see if attached capx helps. It's based on the code in your screenshot.

  • nah just dug it up from somewhere. Cheers

  • Careful.. it could be a timing thing. I would follow recommended practice..

  • Upload your project to Google Drive

    Make the folder public

    Right click and choose 'open with Google Drive previewer' on the index.html file

    Click the preview button on the toolbar

    Once it opens, grab the URL from the browser

    Share at will!

    good to go

  • It's not entirely clear what you want, but.. add the keyboard plugin and do

    Keyboard: On F pressed --> <do action>

    to detect the 'F' key (I'm sure you already know that) but as far as 'only when standing over walkway', can you check your character's Y position? Or have an invisible sprite slightly larger that your character and check for overlapping with the walkway? Is that what you mean? Then use the 2 conditions together.

  • I usually have a 'camera' object with Scroll To. If I need to focus somewhere, I just move this object.

    This is awesome coupled with MoveTo

  • That works? I think you need Move along path in a separate 'On Path Found type' event..

  • int("string") > 0 will work other than for zero. Otherwise you could use a regular expression.

  • codah When you die you should get a little Tombstone asking if you want to use your golden brain, did you not see that? How did you die?

    kbtbc Thanks for the kinds words. I am trying to keep the game below the 50mb limit for google play. Right now I am at 34mb not including any added Google play services, and monetization. Once I finalize that, if I have room for more music, I will do that .

    I really appreciate the feedback.

    hmm think I ran into one tyre too many.

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  • i would like to know how do i make a condition that says: 1 second before a make b happen, as u may imagine i only need help for the first part of the condition (1 second before a)

    please help me, this is crucial for many actions in my game

    -thanks

    1. Decide where your bullet is going to come from

    2. Display warning to player

    3. X seconds later, fire bullet

    Is that what you want?

    Note: This is if the player gets warning before the bullet appears; if the bullet has already been fired, then just do a distance check from bullet to player

  • Unfortunately time travel is a tricky problem to solve.

    I'm sure you're up for it. Seriously though I think a 'game-time manipulation' plugin would be possible For those nifty time reversal/replay games. Then you could run your game a few seconds ahead 'offscreen' and that would allow the OP's needs. Or perhaps I have not consumed enough coffee.

  • Hey good effort, nice style When I finally died it did not give me any options though.

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codah

Member since 30 May, 2014

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