recksbayne's Recent Forum Activity

  • Giving it one more shot, help anyone?

  • Any ideas for my twitter issue?

  • I've actually solved my Facebook issue, thanks! Although I'm still wondering if it's possible to customize twitter the way I want it to?

  • At this point I'd just like to know if it's possible or not.

  • Help anyone?

  • Hello everyone!

    I've come to a point where I need to implement social networking in my game and I can't get it to work the way I want.

    I went on the facebook dev website and added my game as an app so I could get the App ID to enter it through the native plugin but it doesn't actually do anything when I try to prompt a post, even after I set an event to wait till facebook was ready. I'm not sure what I'm doing wrong on that end.

    For twitter I made a little bit more progress, I'm able to open a webpage where twitter confirms if you'd like to tweet the highscore or not, but the thing is that it's editable, which means that the person could just cheat and change their score. Ideally what I'd like for it to do is automatically tweet without needing to open up that webpage once you tap the tweet button and also tweet a screencap of the score to confirm that the tweet is legit. A perfect example of this is the way the game "Timberman" handles twitter. I have no idea where to start with this issue or if it's even possible.

    Thanks for the help in advance!

  • I need to know how to do this also

  • Hello everyone!

    I've been trying to make a countdown that stays constant through-out every layout switch and even when you leave the game. For example: a countdown that needs to wait 25 minutes before giving you an extra life. Right now I'm using the "Time Manager" plugin, I've managed to make the timer go down and then you gain a life but as soon as you leave the layout the timer resets.

    Thanks for the help!

  • Hello everyone!

    So I've been working on a game where the visuals have a pixel art retro style, which means that my best option for scaling is Letterbox Integer Mode right? The thing is I can't get it to be truly full screen since there's a navigation bar on android. I didn't seem to find an option to hide it in Construct 2 and when I tried to subtract it's dimension to my projects dimension it still couldn't go full screen.

    I'm not sure how to solve this, I don't care if the nav-bar is visible or not I just want my game to be full screen with it being pixel perfect.

    Thanks in advance!

  • Hey guys,

    Recently I added a physics behaviour to my project and when I test launch it in chrome I get this error:

    [attachment=0:1zjrrv6b][/attachment:1zjrrv6b]

    Once I close the error window the game runs fine but obviously there's something going wacky with my project. I wasn't sure if I should post this in "Bugs" since I don't think it's actually a Construct 2 bug.

    Thanks for the help!

  • After many many hours of trying to figure this out I finally found something that works... It's far from perfect but it works so unless anyone has found a better solution this is what I'm going with. Thank you soooo much for the help! I wouldn't of been able to succeed without it.

    [attachment=0:15jun0ye][/attachment:15jun0ye]

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  • I wanted to avoid onScreen controls, personally I think simulating a controller on a touch screen isn't really convenient, thanks for the suggestion though!

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recksbayne

Member since 29 May, 2014

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