fingerskier's Recent Forum Activity

  • Very nice, thank you!

    "-> On touch object" does exactly that and responds to mouse as well.

  • This is what I want to do:

    let profiles_data = await API.profile.list() // returns JSON let ProfilesArray = runtime.objects.ProfilesArray.getFirstInstance() ProfilesArray.load(profiles_data)

    The API parts works fine - is the Load fx exposed in script?

    TLDR;

    The reason I'm asking is because the script-block doesn't wait for the await; even with the System "Wait for previous actions" it continues on to non-script actions. My currently hackaround is using a setTimeout to call the C3 fx...?

  • I have an event that is a "Mouse-click OR Touch-tap" condition. When I click on the widget it often registers twice: i.e. on, off in quick succession.

    When I remove the touch condition it function fine...how do add back the Touch handler in such that it doesn't double-trigger like that?

  • I had a developer test add-on running at http://localhost:8080; Everything worked as expected. However, after uninstalling the add-on, Construct no longer loads unless that web-server is running. If clear the browser cache it'll run.

    Am I forever beholden to running that web-server just to open Construct - even if I'm not using that plugin?

  • It doesn't make a difference.

    I don't have a problem loading an add-on; the problem seems to be that once a url gets associated with a plugin-id you can't load another addon from that url [without clearing the browser cache].

  • I downloaded and installed the MyDOM sample plugin successfully via "Add dev addon" `http://localhost:8080/addon.json`.

    Afters I copied that to another directory, did a global search/replace of the "MyCompany_MyPlugin" to start customizing...then uninstalled the MyDOM addon and restarted Construct.

    Then, when running my local http-server in the new directory, it still loads the old addon.json. If I load `http://localhost:8080/addon.json` in the browser it brings up the correct/newer file but Construct does not.

    If I change the port number then it worked (but uninstalling the MyDOM plugin crashed and necessitated clearing the cache): it appears that each time I want to change the ID or add another custom plugin I have to increment the port number.

    Is there something I'm missing in the process? Thank you!

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  • I appreciate the feedback...

    I tried removing all extensions, resetting Chrome, incognito, browse-as-guest, and even did a factory reset. System and apps are all updated - however, I still have the same issue.

    This time I get an error message in the developer tools (below.) This was all tested with the "Instant laser hit" demo project.

    [.WebGL-0x50897900]GL ERROR :GL_OUT_OF_MEMORY : glTexImage2D: <- error from previous GL command local.html:1 [.WebGL-0x50897900]GL ERROR :GL_OUT_OF_MEMORY : glTexImage2D: <- error from previous GL command [.WebGL-0x50897900]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: <- error from previous GL command local.html:1 [.WebGL-0x50897900]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: <- error from previous GL command WebGL: CONTEXT_LOST_WEBGL: loseContext: context lost canvasManager.js:31 [Construct 3] WebGL context lost runtime.js:66 [Construct 3] Suspending local.html:1 WebGL: CONTEXT_LOST_WEBGL: loseContext: context lost canvasManager.js:32 Uncaught (in promise) TypeError: this._LoadWebGLShaderPrograms is not a function at CanvasManager._OnWebGLContextRestored (editor.construct.net/r268/preview/canvasManager.js:32)

  • Does anyone have experience running the editor on Chrome OS? I have a brand new Lenovo chromebook and a 6-month old Asus chromebook that both manifest the same two issues on multiple projects (including some of the demos, such as Golf):

    1. Screen blacks out and then comes back to an empty preview window when using any sort of mouse/touch drag/hold feature

    2. Layout editor always eventually crashes with the little frowny-face icon

    Per the team response(s) [to bug reports] I suspect these are related but I don't know where to go from here. Both devices are fully updated and other WebGL software that I've tried runs without a hitch...any suggestions on next steps?

  • I would like to be able to adjust keyframe property values from script or event-actions. Is this possible/feasible?

    e.g. I would like to load some JSON and plug those [stored] values into the timeline to adjust it's behavior.

    e.g. I would like to be able to add/remove tracks based on the existence of an instance.

  • I've perused the forum for awhile but haven't been to solve my issue:

    I have a button with an click-event to call a javascript function. A console.log works but my own function doesn't:

    drive.google.com/file/d/1Ci513tN45CRin_k0btN_xZ43aXszEc8U/view

    I get this error:

    I have web-worker mode OFF...what am I missing?

    Tagged:

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fingerskier

Member since 26 May, 2014

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