VeneficBlade's Recent Forum Activity

  • Dude take a joke...

    I'm aware it lets them investigate faster and have the necessary resources. I just wanted a bump that didn't day "bump".

  • Oh and Ashley I use form dis time, is you proud?

  • Or import animations in the image/animation editor, which is a lot easier, unless you need the array for a special reason.

  • Set the array size to the number of frames you want to add and then use the "For Each Element" event with the axes set to X. Now you have two options: Use Array.CurrentElement to add the correct frame, or use the "Compare Current Element" event inside of the loop created above.

  • A container groups things together so that when an event effects one, the other of objects (in its container) get brought into context. Read the manual post I attached in my second response for more, I'm not the best at explaining

    Also I'm glad I could help!

  • I don't know why that list broke my bad

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • You need to do a two things,

    • Put the Zombie and ZombieBox into a container (See: https://www.scirra.com/manual/150/containers)
    • Add a for each ZombieBox condition to both your direction="Left" and direction="Right", that will make things work more smoothly.
  • I've done it here for you: https://www.dropbox.com/s/fxa6e4g2di64w ... .capx?dl=0

    I put the background in another layer which doesn't move, and added an algorithm that makes it move itself up so you can't see the top, but still looks smooth. It is the new action in your 6th event as seen here http://gyazo.com/f3ae8e55d29808880173168904aa1316.

    Hope this helped, I only tested in Chrome!

  • You need to specify a zombie instance, probably using an angle of motion check, or with an expression in one of its behaviors (Don't know if you are using a platformer on your AI).

    PS

    This post is to start a conversation, because I don't think I can help you just with what you gave me! XD

  • Problem Description

    Ajax requests aren't receiving project files on the Arcade, yet functioning fine in the preview.

    More detail:

    I am loading several files for a game as project files on AJAX requests. I have tested this game in preview mode and the files loaded with little to no latency. When I uploaded the game to the Scirra Arcade and viewed it there, none of the files loaded. I hope I can get help seeing as this is a fairly vital part of the game, as well as part of a new feature.

    Attach a Capx

    https://www.dropbox.com/s/5alrknp7u2ulf ... .capx?dl=0

    Description of Capx

    This is a game I have on the Arcade, please don't steal :c

    Steps to Reproduce Bug

    • Load on arcade at https://www.scirra.com/arcade/action-ga ... box-21-344 and view patchnotes section (on right of menu layout) EDIT I have changed my code to not use Ajax, but the bug still exists
    • Load in Construct 2 and look in the same location, where everything is fine.

    OR

    • Try to load a level (Using the main menu)
    • Notice it is always the second level (Sunlight) on the arcade, but will change based on what is selected when run in the preview.
    • This is because no data is being changed and that map is the default state for the tilemap(s)

    Observed Result

    AJAX fails to provide data to the Scirra Arcade game.

    Expected Result

    AJAX receives data and constructs the patchnotes and levels.

    Affected Browsers

    • All I have tried (Firefox, Opera, and Chrome)

    Operating System and Service Pack

    Windows 8.1

    Construct 2 Version ID

    Found it in both 208r and 207r, but the problem is on the Scirra Arcade.

    I also realize that this might just be for security reasons, but would like to know for sure.

  • Problem Description

    Editor is good

    Game is bad

    The tiled background on the side switches to another image in the project folder...

    Hope I can get help on this

  • User can connect fine and server logs it but no messages can travel through the connection.

    I have tried running them on the same computer, two different LAN computers, and across 2 different networks none of which worked.

    Really need help with this to keep working!

    -Venefic

VeneficBlade's avatar

VeneficBlade

Member since 25 May, 2014

None one is following VeneficBlade yet!

Trophy Case

  • 10-Year Club
  • Email Verified

Progress

11/44
How to earn trophies