Hi everyone,
I´m trying to figure out how to build up a menu which is able to change/switch the visible level the player can start.
If the player touches one of the two direction-buttons, the actual level should scroll out of the visible layout and in the same time/speed/direction the new level should scroll in an be visible.
The "Level"-sprite has several animation-models to be able to show different levels in a preview
Visible example:
First Level-Sprite should be set to the small and long "MoveBar"(Blue)
The new created Level-Sprite should be created.
With a touch on (for example) "MoveRight"-button, the "MoveBar rotates to the necessary positon, For Each-"Level-Family" gets pinned to that bar and the moves forward to set positon. The Level-family gets unpinned, the bar resetted to default-position. At this point it seems to work well.
Problem:
Because of the reason that both "Level"-sprites are a similar object and they do what I set up, they get after one command the same settings, are overlapped and there is no way for me to seperate and control them in a way that I could make them useful.
First I took a deeper look into existing tutorials and the manual, but I didn´t find a solution.
I tried a lot with "For each" and "UID", but nothing of that really helped me(or just not in the way I tried).
Then I tried to figure out now for a while in the forum about similar stuff, but didn´t see something that would work for me.
OneDrive-Share-Link to SelectScrollMenu.capx
https://1drv.ms/u/s!AgSJ2pCrMjv7gbwDmVU_I5smM5SbqQ
So I would like to ask if somebody could take a look over my example.capx and help me out with my problem.
Thanks a lot!