vurzu's Recent Forum Activity

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    Proto pre alpha Teaser of my project Overself, 100% hand drawn and recorded live by me.

    What is here for now is only a small fragment, a cent, the tip of the iceberg. I didn't put enemies, other characters or anything else because I still have to fix a lot of things, but I will try over time to put new versions with more and more elements.

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    Proto pre alpha Teaser of my project Overself, 100% hand drawn and recorded live by me.

    What is here for now is only a small fragment, a cent, the tip of the iceberg. I didn't put enemies, other characters or anything else because I still have to fix a lot of things, but I will try over time to put new versions with more and more elements.

  • Just one thing I noticed: in my game, when I turn off the framerate modality: "V-synced", some weird very short glitches between the animations of the Spriter Object go away

  • lucid, i've sent you a mail with the file for the last issues. Please have a look if you can, thanks!

  • Hi lucid. The file i've sent you the last time now works, but there are other issues always only in c3 runtime...other animations disappears, but only if executed in a certain order (this problem disappears if i disable loop animations in events). There is also an issue with blending animation, where some parts of the character disappear, and other strange glitches between some animations, as weird barely noticeable but annoying "out of phase" frames.

  • lucid, i can't upload a link here because i have hundreds of copyrighted images in the character. If you want i can send you a mail to brashmonkey mail or wherever you want.

    luckyrawatlucky thanks for the suggestions, yes maybe is related to very old projects, mine is started in 2014...i'll do some tests about it...

  • Hey, thanks lucid for this new version, now the import in c3 is perfect. In my project remains this problem of these animations (only in 2 for 84 animations of the main Player) where all parts of the spriter character disappear and than reappear. It's not related to the events, because in c2 runtime there isn't this problem. Does anyone have any idea of the possible causes of this? Any help would be really appreciated, thanks! : )

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  • Hi everybody, i've recently imported my huge, some years old project from c2 to c3. Everything is OK, except for the animations made with Spriter (updated with the last addon).

    _ In some animations the characters became invisible and than magically reappear (in c3 runtime)

    _ When i try to update and reimport the spriter file with the correct new instuctions, with the compressed.zip for c3, it creates a second clone for each images parts and for the main scml file (Player,Player2 enemy,enemy2 ecc,). I use separate image parts, not sprite sheets, because i need separate fx for all sections, and I can't substitute all events each time because are hundreds and hundreds. In c2 the update/reimport was perfect.

    Hope someone can help me with this, Thanks in advance :D

  • Gigatron, zenox98 The disappearing issue was a mistaken of mine, i think, sorry....but that color problem remains, even with this parameters.....I can resolve this adding a blend luminosity fx and changing BG color, but is not an appropriate solution...The Demo you posted with the slider bars is perfect... but i haven't found the capx inside the rar file... (although i think it doesn't resolve )

  • Changed the Layer Color to black, but or it disappears completely or it returns the same...i really don't know what it could be...

  • There is no need Capx, i've just created a total new project, new sprite, seascape fx on the sprite, and that strange color...nothing more...

  • Thanks for reply. Yes, i know, i've changed both global and surface sea color in every possible variations...., but that strange cyan color brightness remains....in your demo that brightness is different, is white, and seems more real...

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vurzu

Member since 23 May, 2014

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