dmurphy's Recent Forum Activity

  • Your project file. Save it as a capx and upload it here.

    This is how I am doing it in my game.

    I add a text object to the canvas and then evertick run this action

  • Hey lolpaca you sent me a PM regarding art but I cannot PM you back as I do not have the required rep to do so yet. If you want to PM me another way to contact you like email or a skype address I can contact you that way.

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  • Hey there,

    Thought I would introduce myself here. I am from Ireland and am a electronic engineering student with a big emphasis on low level coding such as machine code and c++.

    However before that I was practicing much higher level code such as c# and have been programing probably for about a decade now.

    I have made games before but never in html5 and JS so thought I would give construct a go. I am finding it very easy to use and will be looking into extending it via the SDK for my needs as drag and drop can only get you so far

  • At end of demo

    If (trial)
    change layout to purchase
    else
    continue.
    [/code:25mkuloj]
    
    In construct that would be a global variable trial that is set to true when the game is in trial mode and when purchased it is false. Then you can check after what ever level you wish to run the check against the variable and if it's true it will send the player to the purchase screen.
    
    Hope I helped.
  • Right click on your event block to turn it into an or block

  • You don't give up most of the rights. You just have a build for them on 2 publishers. You get 70% of the ad income on amazon market and 14c for every play on bigrebel. You can still sell sitelocks or submit the game to other portals yourself.

  • This is how I am doing it in my game.

    The set width event is (maximum bar size in pixels/100)*percentage to next level calculated above it

    This is my level up event

    It's rudimentary but it works. I will be replacing the 1.5 multiplier though in the future with an array of set experience requirements.

  • Some UI elements

    Each zone will be themed differently. These are the bars to go around health / xp in the first, cave and cemetery zones.

  • fgl is a good place to start. Sorry I can't post a link due to not having the required karma. Just google it.

    If you haven't already included your game there you can get a 200 dollar advance for html games right now if you let them submit your game to a couple of portals for you and you integrate their API.

  • Graphics gale and asesprite are good spriting tools.

    More sprites for your pleasure

  • Hey guys,

    Here to announce my first game made with construct 2. It's not super complicated but I think it's fun and would like some feedback.

    Basically the game is a clicker. Like the many many other ones out there. You click something and you get points that you can spend. HOWEVER mine is different. It has RPG elements and you don't click the same thing over and over.

    This is how the game plays out.

    You start in town where you can buy upgrades and new weapons and armor and whatever else you need for your travels. You then go to the world map and depending on your level you pick the area you want to visit. In the area you are now in you are confronted with monsters that you must slay by clicking on them furiously before they kill you. When you kill them you gain experience and you level up. You also get cash you can spend back in town. The plan is to have 5 areas at launch and at least 5 monsters in each area.

    The game is about 50% completed with most of the logic completed. All that is really left is about 20% of the logic and 80% of the assets.

    Here are a few of the monsters that will be available to fight.

    Lizardmen, ogre, orcs with club, sword and bow

    Bat, snake, whipping vine, elf with bow and sword:

    Slime, Giant Spider, Dire Wolf

    I am hoping to have a demo of the game ready in about a week with one or two areas and the full game finished within the month.

    It will be a free to play and available for mobile and desktop.

  • Having the same problem. It is moving the top most pixels under the bottom most and the left most pixels after the right most pixels.

    The way around it is to pad your sprites with transparent pixels but this is not ideal.

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dmurphy

Member since 23 May, 2014

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