wayreth's Recent Forum Activity

  • Great visual style, looks very unique.

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  • CocoonJS adds around 8MB to the C2 export, and Crosswalk/XDK adds ~15MB.

    However, with a decompiler, for CocoonJS, you can remove the armeabi library thats not required (it has 2 built in, v7 and default, v7 is faster and now widely supported), you can cut that down to around ~5MB overhead only.

    Cool, I'll try this solution to cut down wrapper to 5MB - that should suffice. Thanks to everyone for suggestions!

  • It's not possible to register as publisher if your country isn't on a list, however new countries are added on a regular basis. Just check Google Play Publisher requirements from time to time.

  • Hi, I've just started to using Construct 2, and I must say that it's fabulous! I'm sort of indie-amateur game developer in the past I've succesfuly published commercial (non-free) game on Google Play, done in Ren'Py. I'm switching to Construct 2, however I am worried, that compiled, exported and wrapped through CocoonJS ora Crosswalk game will be very large, and total size of .apk will be above 50MB.

    So my questions is, does Construct 2 adds large portions of code to finished app? I'm planning to have 20MB graphic assets and about 20 MBs of sound effects and music, and it will be metroidvania platformer. Is it possible, that final .apk file will have more than 50MB? What are your experience?

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wayreth

Member since 21 May, 2014

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