Hello
I have a For Loop that runs without his pack of different animation to multiple objects of the same type operations. The problem is that I need to ensure that the next iteration of For Loop attached is performed when all animations of all objects of the body have the For Loop is closed.
After developing the whole game, I got in this situation in the next iteration of the object depends on the state previous animation or type of the object. If I use Wait, I have not determinism, because I can not guarantee the amount of time the body will use the For Loop iteration.
Any suggestions?
Thank you.