Rowan's Recent Forum Activity

  • Ah - ok. Alright - I'm going to venture out on another uninformed limb here - can you place the different paintings in the scene as sprites and toggle vis on the sprites?

    Looking at a couple of the example games, there are some fairly large images handled as sprites. Probably not super-efficient, but then if you're doing dialog / adventure action and don't need to run simulations or a lot of heavy updating, it might still work for what you're trying to do...maybe?

    regards,

    Rowan

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  • So - I'm just tossing out a largely uninformed opinion here - I am just learning my way around the engine still - but couldn't you group several scenes into a single layout and toggle visibility on for all the objects needed for that scene with a single event?

    That way you could organize them in sort of a "chapter" format, maybe? And then for "whole game" or navigation or global events, you'd have a separate sheet that you do an "include" on for every layout?

    regards,

    Rowan

  • Hi All - I've done a lot of previous work in 3D game development. Looking forward to trying something in a different style. I'm really enjoying Construct 2

    regards,

    Rowan

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Rowan

Member since 12 May, 2014

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