PopperOfCorn's Recent Forum Activity

  • First of all, what do you mean by contact graphics, powerup acquisition, and save game effects?

    For explosions I normally use an animated sprite object, although I have used particles in the past.

    The difference between them is that particles basically look like a big mayhem of any colors in it's image, however you can put lots of randomness in with them like X, Y, speed, size, grow rate, etc. , while sprites can have a more realistic look to them, but the only random attributes you can put in with them are things like angle and size. However you do it, though, I recommend using the "Additive" blend mode for any plasma or energy based objects.

    P.S. FX are one of my favorite things to work with too

  • If someone with insufficient rep tries to post a URL and someone else quotes that person, then the URL doesn't get removed from the quote.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I use GIMP and Inkscape, though GIMP not as much; one of Inkscape's strengths is that you can make multi colored fonts with it by putting text through filters, then exporting a bitmap.

  • Hello,

    My name is Nathan, I am 14.62191 years old today, and how I started with Construct 2 began with the LEGO Mindstorms NXT; I began making games with it, then I started to look for ways to make games on the PC, didn't like GameMaker, found C2, and was hooked.

  • R0J0hound: I have found a bug - it won't let me paste layers containing tilemaps.

PopperOfCorn's avatar

PopperOfCorn

Member since 10 May, 2014

None one is following PopperOfCorn yet!

Trophy Case

  • 10-Year Club
  • Email Verified

Progress

11/44
How to earn trophies