Hey,
So I'm having a problem with resuming animations after they have been paused.
Basically on startup I pause animation playback for each spriter object instance. Each spriter object instance follows the position of a sprite/physics object with a matching value stored in an instance variable. When the sprite/physics object collides with the floor I resume playback. However, this does not happen. I've also tried to play the animation again but it also doesn't play.
If I remove the pause and just tell it to play an animation on the collision it works fine. Which tells me I have set up my actions correctly. However, this means the initial animation plays and then the next animation plays on the collision. Whereas I want the initial animation to play on the collision and then when that animation is completed it plays the next. So I'm not getting the desired affect.
I've also tried to use play current animation to 0 instead of pause. Then on collision I've tried to set the animation from the start or from current position, but this seems to play the animation backwards and doesn't fire an animation complete event.
I'm using plugin release 12/30/2014
Any ideas?
EDIT: After some jiggery pokery if I pause and on collision I resume and play the 'walk' animation. My events detect if the walk animation is being played and so the robot goes into a patrol state. So the robot starts sliding around on floor, which means it is playing walk, but visually the robot is not. Which suggests it has switched animation, but is not resuming playback.