I get all that, but the way animations are triggered and saved is a little annoying. In 3ds max, for example you trigger a 'set keyframes' mode and only then does it record the changes. Without it you can change things around and it will affect the entire animation, which is quite handy. In Spriter you must be at the beginning and the objects aren't really connected throughout the animation. I somewhat understand why it is that way, but it's still a little annoying, no offence to lucid