TheWyrm's Recent Forum Activity

  • Nice work

  • vitorfgd Isn't it fixed?

    [quote:3plsrtnt]Fixed the crash on Tegra-based Android devices like the Samsung Galaxy Tab 10.

    ~http://blog.ludei.com/cocoonjs-2-0-2-is-live/

    ...or was it a WebView+ issue?

  • vitorfgd I would add it to the github issue list

  • So a here are a few example of where this would useful in developing cross platform games.

    -Using third party plugins i.e. Like FGL which brings up a debug menu whenever the game starts. I could disable the plugin and so have just one capx that works with multiple platforms.

    -Using plugins that aren't supported by Scirra Arcade. I believe that if any plugins are used that aren't supported you cannot submit to it. Again if you building a game for multiple platforms you will more than likely use additional plugins to provide services. So if you could disable the extra plugins you wouldnt need to again make a copy of the capx and strip it down.

    Essentially what I am trying to avoid is branching when supporting multiple platforms, as it means one game change has to be replicated X times. If there are ways around this that I don't know about then please let me know.

  • Disable plugin - There are times that I don't want to include a plugin/object in the export, but you also can't delete it as it will remove all the corresponding actions. So I would like a bool on the plugin which disables all the corresponding action code and doesn't include it in the export.

    Thoughts?

  • ludei Thanks for the information. I'm sure everyone would agree that we prefer a thoroughly tested release rather than a quick one.

    I assume you're also updating your facebook api? Hence the hold on Facebook CocoonJS features?

  • vitorfgd Yeah, I was one of those people. I chased it down and Ludei fixed it ->

    https://github.com/ludei/Construct-2-plugin/issues/28

    You just need to look at the capx on github to see how it works. However, it doesn't explain setting on the facebook, gamecentre, google play game services side of things. I'm sure that can be googled though.

  • I'm thinking the same thing. I just hope there is nothing that requires a C2 change if things break.

  • change the angle of the bullet sprite.

  • I do find this whole C2 mobile situation fascinating. It seems to me that at present ludei offer the best working wrapper for iOS and a not bad Android one either. However, there is a dark history which lead to it being unsupported by C2.

    The XDK using Crosswalk and Cordova looks like the next best all in one service, but for some reason the focus is primarily on the PhoneGap build service for iOS. Which is shame since with full feature support I believe it could be the best IF iOS8 is used by a large majority. Cordova and PhoneGap are basically the same thing, but does that mean they will run the same features and plugins exactly the same? I'm not sure.

    Then there is PhoneGap, but I hesitate to pay for a monthly subscription until iOS8 majority is reached, and not sure why I would want to assuming Cordova is the same.

    Confusing times to release games...

  • ArcadEd Yeah, it's about 12:40pm there now. So I meant 4.5 hours until the end of their work day assuming they end at 17:00pm.

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  • FYI for interested parties IntelRoberts is looking at my files. I think for now I will move onto the iOS build.

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TheWyrm

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