TheWyrm's Recent Forum Activity

  • Hi,

    What is the reason for only allowing game uploads with certain plugins? I always want to upload but can't because I often include third party plugins for mobile development that I don't really want to delete and I also don't want to branch my project and have to maintain them both.

    Kind regards,

    TheWyrm

  • Aphrodite To be honest I have never tried Ejecta and that's because I have only heard bad things about it. So can't really comment as I have no idea if it supports ads, iap, etc. I will have to give it ago for myself. If it is a worthy candidate then great.

    I also believe that Scirra should not be responsible for bugs related to third party plugins. If bugs come up then the user should submit the bug with the third party. It's what I have done many times with CocoonjS and to date they have answered and fixed many of my issues.

    However, I completely disagree about exporting apps. It is what sold C2 to me and will be why many others bought a license. Without it I would probably be using GameSalad or GameMaker.

  • When the Ludei cloud console updated for the last update I assumed this was the new option added found at 'Projects / Services / Splashes'

    ludei I take it that isn't the case?

  • Here is my 2p. I agree in the long term phonegap/cordova will be great export paths, but at present the supported iOS export options are poor for older versions of iOS7 and below. I know a supporting factor for C2 to choose phonegap as its primary method to export to iOS was based on the quick speed of users upgrading to iOS7. However, iOS8 isn't being upgraded as quickly as iOS7 -> http://www.engadget.com/2014/10/07/ios- ... are-stats/ which concerns me as a developer for my short term* iOS releases.

    *short term - I am hoping at longest we will have to wait until the next round of phone releases/iOS9 update. Which is probably another year away. Which is LONG time to wait.

    What should developers do in the short term?

    As I see it CocoonJS works now (or it did for me) so that should be supported as much as it can without changing the core philosophy of Ludei or Scirra's development paths. This means Ludei should provide detailed setup instructions and tutorials that is supported by both Scirra and C2. For instance at present there is no way to to showing loading screens between layouts, which is a big no no in game development (Check the major console developers TRC/TCR/Lotcheck documentation). So by default it should be turned off until C2 is willing to make changes to support it, which in turn depends on if it is a change they are willing to make. In other words whatever is exported from C2 just needs to work to whichever method is supported.

    Scirra also need to remember that they state on their frontpage that they support publishing to iOS. Which attracts many developers to C2, me included. If they only want to support iOS8 then this should be stated on the front page. Otherwise I believe CocoonJS should be reinstated to provide full coverage. Yes, I know you have only depreciated the export option, but it leaves the question of if left unsupported how long will it continue to work?

  • Thanks. Ok, so knowing that I will find it easier to organize my layouts.

    Cheers again,

    TheWyrm

  • Thanks.

    To add to what stctr said you need to make sure nothing is selected in your layout as well. There is no right click option for editing z-order on a layer so you have to tick 'z-order bar' in the 'View' tab. Then select the layer.

    I have no idea what the z-order editor is showing when an object is selected, and why if selecting the layer is the correct method of operation why there isn't a right click option to invoke the z-order editor on the layer. Feels like a bug with a workaround to me.

  • Hi guys,

    I have found that when I use the z-order manager I only see a subset of the instances in the layer, which can make it tricky to guarantee that I have positioned my instance correctly. The way I use the tool is by selecting an instance, right click it and select z-order>edit z-order...

    Am I using it correctly? or do I have to do something else to see other instances in the z-order manager?

    Kind regards,

    TheWyrm

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  • ludei Thanks for the updates and information.

    [quote:r1hg7k05]We'll think about if it's possible to include a check to enable/disable lazy loading in the C2 CocoonJS plugin. By now it has to be done editing the final .js file.

    Construct2's selling point is that it is non-programming environment that makes games. So yes, I think it is essential to be included in the C2 CocoonJS plugin.

  • [quote:30asr5x0]The question still remains, now that we have layout by layout loading, if we want it, how can we pop a loading bar or something while loading a layout. Is it possible?

    ArcadEd ludei I would also like to know what can be done for showing loading progress between layouts.

  • Actually I just did a search and it looks like there is a SVG plugin ->

    Not sure exactly what it does but it might be worth a look.

  • I'm pretty sure C2 wont deal with SVG files at all. In fact you'll struggle to find any game engines that do. The closest software with SVG support that I can think of is Flash professional.

  • There is an updated blog post and a new version 2.1 has been added -> http://blog.ludei.com/cocoonjs-latest-releases/

    Ludei mentioned that they were going to update to 3.0.0. So not quite sure what's going and if they have fixed the memory issue that was reported.

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TheWyrm

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