allowiscous's Recent Forum Activity

  • CandyFace Yeah, good catch! It's actually for health pieces (ala legend of zelda) but the idea was taken from rayman.

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  • Should've made a video, because the sound effects make it a lot better.

    For reference, it goes fweeeeww, dund... BING.! fwoooww.

  • First of all, what do you mean by contact graphics, powerup acquisition, and save game effects?

    Contact graphics - you a bullet hits the enemy/the player hits the enemy

    Powerup acquisition - what happens when you grab a powerup or something (does it just play a sound, or does a message pop up, or something else)

    Save game effects - graphical fanfare that comes up when you save the game

    I use Timeline FX ( http://www.rigzsoft.co.uk/ )for most of my effects. Either as whole animated sprites or single frames to use in the particle object in C2.

    That does look useful, though I'm making a 16bit platformer. HD explosion may seem a bit out of place...

  • How do you guys handle things like smoke puffs, contact graphics, explosions, particles, powerup acquisition, save game effects, etc? They're probably the hardest thing for me to do, but conversely I find them most fun. Also, when done well, they can look fantastic and make a game.

    Thoughts?

  • http://i.imgur.com/CW5DuFB.gif

    Got the treasure menu functional. What doya think?

    (also fer christ sake's ignore the fact the character is mario, it's temporary)

  • Cool, thanks for the tip! I found a real good one in the tutorials.

  • By this, I mean a camera that will scroll the length of the room (whatever size that may be), then jump to the next one whenever the player goes offscreen. It's hard to explain unless you've played metroid, though I did make some (buggy) progress.

    https://docs.google.com/uc?export=download&id=0Bzf-1lL9aOdkVzRtcTNRZTZzbWs

    Can I get some help fixing this? I found an example earlier, but you'd have to define the length of the room each time, which is pretty obnoxious and it didn't work all that great. Oh, and if you want to see the bugs I'm talking about, jump between screens for a bit without leaving the borders

    Thanks guys.

  • Wrangler

    Kickass man! The graphics are nicely made, and you also seem to have a decent handle on game design. Though, the town seems... underpopulated? Not that it even needs more people, but maybe chickens or something running around.

    Regardless, keep it up.

  • Exactly what the title says. I've searched through the manual and a few tutorials and I've found nothing, though it's such a useful feature I pray that I may be missing something. If not, however, maybe there is a plugin?

    Thanks my friends!

  • Man, I love your graphical style. Articulate and interesting.

  • Derqs

    Love the sprites man! Though, that blood shooting eye reminds me of the ones from rogue legacy

  • Cool, thank you.

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allowiscous

Member since 8 May, 2014

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