FGLmatt's Recent Forum Activity

  • I've got only one doubt left... Do I have to take my game out from the GameShop to submit it to this new service? I read it's like a new GameShop for HTML5 where you're gonna publish the game to amazon and other appstore and besides you're gonna offer the game for non-exclusive licenses, so that sounds like the normal GameShop shouldn't be used for HTML5 games now. Am I wrong?

    No, you don't. We encourage you to keep it in the GameShop for the time being. We currently don't have a way for publishers seeking to license games to view our mobile platform catalog, so we refer them to the GameShop. We're actually working on something really exciting to help with that, and make buying non-exclusive licenses of HTML5 incredibly easy for publishers.

    ...you should try contacting Ashley or Tom to remove restrictions for your account, I think they would do it since fgl provides services to html5 users (which includes construct users as well).

    Good idea, I'll try

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  • FGLmatt

    I would love to test the api in my game, but for some reason I'm getting the following error message when trying to run the example project (Im using C2 r168)

    [quote:2g6fr230]Javascript error! UncoughtTypeError: Cannot call method 'next' of undifined , line 193 (col undefined)

    Few more questions:

    1. The Unlock Premium feature is great for "Freemium" distribution model , but does not allow in-app purchase. Do you plan to add such feature? I think that many game developers would be thankful if the could implement "fun money" mechanism and/or "game shop" were you can buy items that will serve you in the game (like a better vehicle, extra life, spells etc.)

    2. When running InitiateUnlockFunction - how can I specify the required action to unlock? (it may be "pay x" or "share to x friends" etc...)

    3. On ShowAd - how do I set the ad position on my layout? what is the ad size?

    4. What is the average PPC you are paying on ad clicks? I couldn't find this data on your site

    Thanks

    1. We are definitely working toward true in-app purchases in HTML5. Luckily we already have systems in place from our other services such as Gamersafe that will make the transition easier, though I'm not exactly sure when it will be ready, but it's on the road map.

    2. Basically you have a function you can call which begins the process of 'unlocking' the game to premium mode, this will launch an in-app-payment window. You set the price later on when you upload it to the mobile platform.

    3. Thanks Kyatric for the answer - You don't.

    4. Currently, we're seeing around $10 eCPM for games going through our platform. Not bad atm!

  • > 54 views, and some from high quality buyers is actually pretty good for HTML5 games. At this point, there aren't as many companies buying large amounts of HTML5 games, but it's growing. That's why I suggested maybe taking part in our promo to get things started and get some money in your pocket. Outside of the GameShop, it gives us access to more actively shop your game.

    >

    Hi matt,

    I've actually never understood well that promo... The only part I understand is that you pay till $200 if devs submit an html5 implementing your api.

    Hi there,

    We're paying up to $200 (based on how much of the API is implemented) in advance if you implement the API, yes. Have you had a chance to look over the promo page or the API documentation? It's super easy. Since I don't have the rep here yet, I can't post a link, but if you check the other post in this forum, a kind person has linked to the actual promotion. If you have further questions, please ask them there, or simply PM me or email me. It's matt@ (you know the rest)

  • Thanks newt

  • 54 views, and some from high quality buyers is actually pretty good for HTML5 games. At this point, there aren't as many companies buying large amounts of HTML5 games, but it's growing. That's why I suggested maybe taking part in our promo to get things started and get some money in your pocket. Outside of the GameShop, it gives us access to more actively shop your game.

  • Hi there,

    I highly suggest trying to put your game in FGL's GameShop. You can list it for whatever price you want, but obviously you'll want to be reasonable. We're selling more and more HTML5 non-exclusive licenses everyday, and interest continues to grow. You aren't risking anything by giving yourself more options to recoup development costs. It doesn't cost anything to post games on FGL. We only expect commission if your game sells licenses.

    If the game is mobile-ready, we're also running a promotion where we're paying up to $200 advance simply to implement our API. I made a post about it in this forum recently. You might check that out.

    Good luck!

  • Greetings!

    My name is Matt, and I'm from FGL.com. In a nutshell, we help indie game devs distribute and monetize their creations, and we believe we're the best at doing so. As the title says, we're offering up to $200 in advance to implement our API into your HTML5 game. We're excited to announce that it now includes a plugin for Construct 2! We're offering to pay you to implement it because we're confident your HTML5 game will make money. Many developers on our platform already are. That's due in part to the great games developers are producing using software such as Construct 2, and our active approach to the HTML5 market. We've helped HTML5 game developers earn over $500,000 in 2014 so far, and earnings continue to rise right along the general interest in HTML5.

    What the API currently offers:

    • Ads
    • Cross promotion
    • Simple IAP's (premium unlock)
    • Publisher branding
    • Scoreboards

    We're actively building upon the API, so we have other exciting features on the road map.

    Once the API is implemented into your game, it gives us the power and flexibility to rapidly distribute it (with your permission of course). Whether a publisher purchases a license for it, or a marketplace wants to offer it in their catalog, we can manipulate the API on our end and deliver your game to their exact specifications. I highly suggest checking out the API for yourself to see how easy it is to work with!

    You'll find the API and further information here: fgl[dot]com/html5

    Please let me know if you have any questions.

    -FGL_Matt

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FGLmatt

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