1joyalife's Recent Forum Activity

  • Hi support,

    I hope you are doing great, I am asking help because I have a big problem since construct latest updates and I don't know how to set it back to work or at least possible fix. Let me put it on some details below:

    UserName: 1joyalife

    Browser: Chrome, Firefox up-to-date.

    Construct Version: 234.4.

    export features: playable/ads without compression

    On Chrome

    On Firefox

    On chrome it looks download problem of box2.wasm and Firefox variable issue. Construct platform everything looks good and working quite well the problem as I said is when I go to make exportable as playable ads format. Focus just on Playable ads 'cause HTML5 works pretty well.

    Anything that comes up I'll let you know.

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  • where do I disable those plugin?

  • Hi everyone,

    I hope you are doing well. I'm Joe here, I would like to ask about the size C3runtime.js(about 1mb 950kb even after export minify 600kb) I'm working on construct 3, exactly, for html5 and playable ads.

    1. I optimized all pics maximum possible PNG.

    2. 1 level(scene) only

    3. 25 object assets.

    But doesn't matter how much I optimized, the c3runtime.js itself is massive for playable ads or adwords campaigns, how can I reduce the size of the c3 core.

    best regards

    Taking in consideration C3RUNTIME even after minify ADVANCE mode on EXPORT section I consider it massive for playable ads it would be great 200kb or 400 kb I was checking on the forum and I am seeing people can do that.. how? construct.net/en/forum/construct-3/how-do-i-8/estimated-size-application-147967

    (Well, my tip to avoid the NW.js size overhead, is to not use NW.js. Why not publish to the web? An empty minified project with compressed transmission (as many servers do automatically) is just 240kb. It's an incredibly tiny overhead - far smaller even than other tools which have per-platform ports of native engines) Ashley - Construct team

  • Hi everyone,

    I hope you are doing well. I'm Joe here, I would like to ask about the size C3runtime.js(about 1mb 950kb even after export minify 600kb) I'm working on construct 3, exactly, for html5 and playable ads.

    1. I optimized all pics maximum possible PNG.

    2. 1 level(scene) only

    3. 25 object assets.

    But doesn't matter how much I optimized, the c3runtime.js itself is massive for playable ads or adwords campaigns, how can I reduce the size of the c3 core.

    best regards

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1joyalife

Member since 25 Sep, 2020

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