DemantDigitalArt's Recent Forum Activity

  • I just read a lot on the internet about that the Google Play plugin in Construct 2 doesnt work because the Client Secret key doesn't show anywhere.

    I've been recommanded to download the cranberry plugins from http://cranberrygame.github.io/

    Are this the only way to get it to work? And I'm be told that these plugins is free, but I can not get it to download.

  • Hi.

    I have just uploadet my first game to google play (android), I just got a problem.

    When my game app begin, I wanna have my app to ask about the standard google play permission to the player. How do I do that?

    I have also 5 achivements that doesnt work, and I think it because my app doesnt ask for permission.

    Thanks

  • DemantDigitalArt

    You are looking in the wrong place. - "Preload sounds" is a Property of the Project.

    Click on the Audio onject in the Project window (top right) and it's properties will show on the left of the screen. The 'Save/Load' property is there.

    Thank you very much! You are my hero

  • > Hi.

    > When I have complete a level in my the, my game will save.

    > Then I later wanna load my game, my background music also load from that point the music has been played to.

    >

    > I don´t wanna save my music when I save my game. How do I do that? Please, help thanks.

    >

    There is a property of the Audio object called 'Save/Load'. If you set that to none, does that help?

    Where do you find this property settings?

    I have find "Preload sounds", and that didn´t help.

  • Hi.

    When I have complete a level in my the, my game will save.

    Then I later wanna load my game, my background music also load from that point the music has been played to.

    I don´t wanna save my music when I save my game. How do I do that? Please, help thanks.

  • one way to only select one is to first deselect all..

    sprite on touched

    (sub) system pick all sprite

    > sprite set selected to false

    (sub)

    > sprite set selected to true

    where both subevents are on the same level..

    the first subevent will select all and set them to false,

    the second will still reference the touched sprite..

    Thank you very much. You are the GOD!!!

  • Hi.

    If I have two of one sprite on my layer, and touch one of them, the boolean for this sprite will be set to "true".

    But If I now touch the other sprite, the boolean on this sprite also be set to "true".

    How do I set the first touched sprite to boolean "false", when I touch the second sprite?

    It is only one sprite, but I have placed two of the same sprite on the layer.

    There must only be one af the sprites on boolean "true" at the same time.

    Please help, thanks

  • Yes, I have read it. The only thing in my own loading screen is my loadbar, nothing else.

  • Somebody?

  • I have try that, and the same happen. Only a black screen in 3-4 seconds, and so my own load screen...

  • Hi.

    I have created a simple loading bar, instead of the original one.

    I have used this tutorial for be sure I have done it right.

    https://www.scirra.com/tutorials/316/ho ... -your-game

    https://www.scirra.com/tutorials/318/ho ... ng-screens

    But it don´t work...

    Or, yes, the loading bar work fine, but before my own loading bar show up, the original one comes first, and load the whole game before my own loadbar do it.

    I have set Use loader layout to yes, but it still come up.

    What do I wrong?

    Hope someone can help me. Thanks <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

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  • Thanks for your help. I have fixed the problem.

    I think it was because af the new version of C2

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DemantDigitalArt

Member since 3 May, 2014

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