A0Nasser's Recent Forum Activity

  • Did you test it on mobiles? what export did you use? any drops on fps?

  • How you will fix it?

    My game also 1280 x 720.

  • Awesome game...

    The slow motion is amazing, and the weapons select

    What resolution did you set, my screen is 1366 x 768 and the game is so large .

  • Perfect animals animation you got.

    Is't for mobiles?

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  • You can use the layer color and make it blue so it looks like a sea.

    About the map you can upload 1000 by 1000 px image and stretch it inside C2, but the quality will change.

    Or you can make your map with several images and upload it to C2.

    Uploading images bigger than 1000 by 1000 px is not a good idea.

  • Yes this is true, if you want to replace the sound you must upload it with another name and change the name on the audio event then delete the old file.

    Deleting the old files before change the event with the new sound will delete all the event and you will lose your db numbers and tags.

    Also another request is to allow to delete more than one file on the project bar, if i want to delete 10 sound files or sprites i must delete it one by one, and this is waste of time.

  • Yes.

    You can check this by using the debug = image memory.

    Using 1 sprite with 10 frames is easier than 10 sprites if you want to use behaviors or use it like background or graphics.

    But if you delete any frame except the final frame you must go back and check all the frames on the canvas because they will change.

  • What is the problem of using animation frames ?

    This is the best and easy way.

  • I don't think the browser will change the background color.

    But also the game will not run exactly the same in different browsers , even if you test your game on chrome and another version of chrome will not be the same.

    What release you are using?

    Tray your capx on another release, if the problem gone this is a bug.

    If not maybe a bad event or unknown bug need to be fix.

  • What i know is : if the 25 sprites with animation frames this will drop fps, if the sprites without animation frames like : balls or bullets this is ok.

    you need to know that alot of animation frames will slow your game.

    And about the collision check read this post :

  • How many sprites?

    Is it for pc or mobile?

  • Maybe this will help you :

    https://www.scirra.com/tutorials/747/zo ... a-movement

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A0Nasser

Member since 2 May, 2014

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