ElleTrudgett's Recent Forum Activity

  • Okay yeah, this addon does essentially what I want. Great! :D

  • Edit: it looks like there might be addons that can do this, e.g. construct.net/en/make-games/addons/294/input-manager/aces

  • Is there an easy way to abstract control mapping schemes away so I don't have to handle all the different ways of inputting controls (via keyboard, gamepad, etc.) myself? It would be nice if we could define a common set of inputs like movement inputs and buttons and then only have to code events against that map. It would also be nice for it to handle control remapping to make it simple to edit the control scheme in-game.

  • I think perhaps in your case the inverse of "Space OR Button A" is "Not Space AND Not Button A", so for that one you should "Make it an AND block" instead.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Would be nice to have a condition on the Platform behavior to test whether it is ignoring input or not, since this is something you can set on the Platform behavior, but not (as far as I can tell) directly test for.

    It would also be nice to have built in jump-buffering/ledge jump forgiveness by which I mean if you hit jump within 0.1 seconds of landing, or within 0.1 seconds of falling from a ledge, you are still able to perform the jump (automatically when you hit the ground, or immediately if you're falling.) This prevents some situations where you jump just a tiny bit late and fall, which is frustrating.

    Many games also have wall-jumping mechanics, and that's something that could also be helpful to have.

ElleTrudgett's avatar

ElleTrudgett

Member since 14 Sep, 2020

Twitter
ElleTrudgett has 4 followers

Trophy Case

  • 4-Year Club
  • RTFM Read the fabulous manual
  • Email Verified

Progress

6/44
How to earn trophies