jordic1968's Recent Forum Activity

  • just for anyone reading this looking for support, I've read in the forum Cooconjs is not working with the facebook object, so the best guide I've found is this tutorial: https://www.scirra.com/tutorials/908/fa ... php?page=2

  • great, thanks. I see apple is still charging a premium , but this another point in favor of having more android devices ! thanks for the answers. I'm really beginning in this world and the support I see from here is excellent!

  • yep, I suppose it's the simple way from a programming perspective, but conversion rate into purchases I guess will be lower. But the trade off is that I should use IAP module, pay the google dev. fee as well and export with CooconJS instead of Crosswalk, so not quite sure what way to go.

  • I'm quite confused on this. Anyone knows if it is really mandatory to pay the google developement fee of $25 to publish a game in google play ? only if it is a paid game ? and to publish in apple store ?

  • I've seen there it the facebook object, and I could use Publish link ("Automatically publish a URL to the user's wall without any prompt. Descriptions and a thumbnail image can optionally be provided. This requires that the user has logged in with the Publish to stream permission")

    But the question is I want to do a mobile app, not a facebook app, but it seems I need to sumbit my mobile game to facebook to get the app id for the api to work ?? Quite complex. Anyone has gone through this easily ?

  • Hi

    trying to promote a game within social networks, what's the easiest way to include a sprite or button in my mobile game that will produce a post in my facebook wall ? (like "hey, I really like this game" and the link to google play)

  • Hi

    You need to extract frames with gifmaker.me/exploder/ for example and the import into the sprite as new frames

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  • I'm doing my first game with construct2 and I plan to have a free but limited version and full version to be sold for 1$ let's say.

    I see two options of doing that:

    a) offer a single version in google play, and inlcude the option of in-game purchase the additional features inside the game (with real money)

    b) offer 2 versions in google play, the free and the $1 one.

    Option b is the easier I guess, and after reading many posts and tutorials, I do not have it clear how to transact with real money inside a game.

    What are your opinions ? can anyone give me some direction on how to make in-game purchase with real money ?

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jordic1968

Member since 29 Apr, 2014

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