jordic1968's Forum Posts

  • ops, I though I had read another post saying this is not possible due to external libraries in Ludei.

    If so, I wonder what external libraries are requesting permissions to access usb storage and phone accounts ... when the game does not need to. I'd really appreaciate any expert could answer.

    I'll give a try option mentioned below this week hopefully

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  • I have not seen this so far, but I would suggest you to try to link with some php code like the facebook share button. (there is a good tutorial on that). Basically, you call a php page using Webbrowser action and that php code, hosted everywhere, can call a sms gateway, email server, ...

    hope it helps

  • And the easiest way is to export to Crosswalk

  • I've not seen it neither. Just something about IAP here: https://www.scirra.com/tutorials/645/in ... g-cocoonjs, if it helps

  • Hi

    I've created a new game and exported with cocoonjs and ludei. I'm using IAP so I have activated google store when compiling. So far so good.

    But the fact is that the app resulting is requesting permission to get phone identity and status, usb storage access, look for accounts in my device !!! I do not thing these are required and will stop a lot of downloads.

    Is there any way to restric those permissions when exporting to cooonjs or when compiling with ludei ??

    thanks

  • I got it !

    It was I had a make visible action before the flash action. Just removing the make visible (that was not required anyhow) I got the sprites flashing

    thanks

  • thanks, that was the idea, but does not work to me !

  • Hi

    I have a sprite with frames , with animation disables and I want to make it flash when I set a new frame visible. I've tried with no success so I'm asking if it is possible !

    thanks

  • HI

    quick question: does webstorage empties when the app is uninstalled ?

    Thanks

  • HI

    I'm looking for the same... but I've no clue so far!

  • Thanks Shane

    I've done many trials and finally I can compile my game. I do not have any conclusion why I could not. Some posts are talking about changing browser .... The fact is that I changed a lot of things and I compile now, but defiitely not an issue with webstorage.

    What I've just discovered is that my game only works if I compile with Canvas+, and not using webview , but this is another issue ! . I'll keep investingating this.

    thanks

  • HI

    My app does not compile in cooconjs and not sure if because of this : "The WebStorage plugin's session storage is not available. Use local storage or global variables instead."

    Does it mean I can not use webstorage plugin if using cooconjs ?

    thanks

  • just for anyone reading this looking for support, I've read in the forum Cooconjs is not working with the facebook object, so the best guide I've found is this tutorial: https://www.scirra.com/tutorials/908/fa ... php?page=2

  • great, thanks. I see apple is still charging a premium , but this another point in favor of having more android devices ! thanks for the answers. I'm really beginning in this world and the support I see from here is excellent!

  • yep, I suppose it's the simple way from a programming perspective, but conversion rate into purchases I guess will be lower. But the trade off is that I should use IAP module, pay the google dev. fee as well and export with CooconJS instead of Crosswalk, so not quite sure what way to go.