DREZO's Recent Forum Activity

  • unfortunately not :/

    Should i do it all in one for each loop or two?

  • Thanks the attacking part it is working!

    any solution for the other problem ?

  • It would be helpful if we could see your code snippet your are using currently.

    nothing special, thats what i got so far

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  • Hello again guys, i got two problems

    • after the first enemy (yellow) spawns he is moving to my player and start attacking him if he is in range.. also

    i can jump over him and he turns to me, so far so good..

    but if the (purple) enemy is spawing, the yellow one stops looking in my direction, i can jump over him and he wont turn around.. (in the picture)

    and he is also the only one who can attack me, the (purple) enemy cannot attack as long as (yellow) is not dead

    if i jump over the (purple) one, both turn to me and if there would be a thrid one, ive to jump over him that both turn in my direction..

    what i need is a way how i can speak to each spawned zombie individually

    any idea?

  • Check out the Distance expression in the manual, it will help get you started I think.

    thanks!

    You want something like this?

    thats exactly what i looking for, thank you

    do you maybe have more such projects? for learning purposes

  • VERY NICE GAME!

    actually this is exactly what i searching for, maybe you could help me :s

    scirra.com/forum/viewtopic.php?f=147&t=103621

  • Hey Guys, im new here

    hopefully you can help me..

    What i looking for:

    • zombie run to the player everytick
    • if the zombie is in attack range he should attack, and deal dmg to the player
    • when the player jump zombies should stop attacking, and follow the player on the ground along X/Y where the player is about to land

    What i got so far:

    The Zombie Walks with Run animation into player, and chase him with the Pathfinding Behaviors

    Greets

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DREZO

Member since 29 Apr, 2014

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