I am making a game that uses Tile Movement, and I am trying to figure out how to move some of my enemies.
Basically, I want to move an enemy in a set pattern, with each movement taking place at a set interval.
For example, I have a spider. I want the spider to move one tile to the right and then wait a second. Then another tile right, and wait a second. Then one tile down and wait a second. So on and so forth, until it completes a full circle, basically.
If I use Simulate Movement every second, it acts as if the button (right, down, left, up, or right) is being held down rather than just pushed a single time to move a single tile.
For some reason, I can't seem to get the enemy to move the way I want. Any suggestions?