Recently I decided to create the game with connected API, I ve heard it could be done through the websocket plug-in. I ve added websocket, and in the event sheet, on start of layout make it to connect the URL address of wss:// server, but as I launch the debug preview, the status of websocket plug-in, "is open" = "false". I ve checked the websocket server, and it is OK. So please help me to find the correct way to connect websocket plug-in to websocket server. Are there any others steps that have to be done?