Hello I'm currently working on this 3D game in construct 3 and I in it there's a family called npcs that you can talk to.
with that feature I have a section that detects if the player isn't in the los of the npcs it will set the dialogue text to "" but with that a i've discovered that if even one npc isn't in the los it with still make the dialogue text "" is there anyway to fix this?
game file: 1drv.ms/u/s!AhNaCCeFIGIhkCb2boyRqGvZ_seI
(sorry for the long winded explanation)
Add another condition at event 4 so it won't allow guns to set angle towards mouse position when the distance less or equal to 25: + System: distance(Mouse.X, Mouse.Y, P_box.X, P_box.Y) > 25
Add another condition at event 4 so it won't allow guns to set angle towards mouse position when the distance less or equal to 25:
+ System: distance(Mouse.X, Mouse.Y, P_box.X, P_box.Y) > 25
Thanks for help now I can stop worrying about this problem
The problem is at event 3 where the guns position conflicting with event 5 & 6 that also order guns to be at mouse coordinates.
Hey sorry Lines 5 & 6 aren't actually in use as they we're meant to be a "fix" to the same problem but they couldn't work how I wanted them too so I decided not to use it.
ok sorry but I just realized that the video I linked didn't show the problem for some reason it
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Hello recently i have been working on this 1bit shooter game and i've recently discovered a problem that being when ever my courser is near my player character the active weapon flashes between spots i'm not sure how to fix it as it is a problem with setting the position and moving the active item forward 15
youtube link:
youtube.com/watch
Cp3 Game Link:
dropbox.com/s/64pe9q4ty9gk31l/1bitShooterGame.c3p
Member since 2 Sep, 2020