NoSoul8's Recent Forum Activity

  • I've added +3 to this.

    I suggest you create a new thread in general discussion with a link to the idea and this thread.

    It will let more people see it.

  • "I can't save the current state to slot one, cause I need to refresh it as new."

    You can just save and it will automatically overwrite existing data. I do it all the time.

    Such an essential thing to have actions like "Create new and empty slot" and "Clean slot" and "Delete slot".

    When you save game state it automatically creates a slot for this save. Clean and Delete is basically the same. Yes, it's missing. Overwrite it.

    this threads from 4 YEARS AGO

    I guess there is a reason for "delete slot" action to be missing. Anyways people use workarounds, like it or not. And release their games any platform imaginable.

  • a save slot is created when you first save. Save to slot "mysave1" creates slot mysave1.

    I never bother with resetting local storage - just overwrite it when save a game state.

    Everything is saved to quick save slot. I use LS only to save key values like player name. It is already saved in slot, LS stores those values again.

  • Still have no idea how to do what I want, after reading your tutorial on savegames and another in how to use LocalStorage. It sounds not possible to have a decent slots system :/ I'm happy with the rest of the engine tho; thank you very much, be blessed, and sorry if I was rude. Try to include that in the plans for next versions, please.

    I'll try to do smth i do close to never - share my code.

    I have 3 sprites for load game (saveload1,2,3) and 3 more to start a new game(newsave1,2,3).

    And a global variable "SaveSlot" to determine which slot is used.

    Player can either load from a slot 1,2,3 or start a new game in one of them.

    Function call "startnewgame" does whatever you game does at normal start.

    You can do it without localstorage, but it will be a blind pick. I use local storage to save key progress variables (e.g.: playername, hp, money) like hp1, hp2, hp3. Load LS at game start to variables/dictionary/array and use it to text objects at corresponding save slots to mark them.

    Btw construct offers extremely easy and fast save/load system (apart from the ability to delete save slot's content). So it's decent enough for me.

  • If you ask my subjective opinion (and i can't see why you should care about my opinion at all) there MUST be an option to clear save slot's data.

    There is a portion of people (like me for example) who has that perfectionism attitude. Like if i don't use a save slot - it must be sterile clean. Or if i accidentally used wrong slot i would wish to clear it.

    I've searched the forums some time ago and Ashley never commented on that issue. My only guess is that there are some weird and/or complex technical limitations on at least some export platforms.

    , to determine which slot to save to, i use a separate global variable. It works ok.

  • Yeah, there is no "delete save slot" action (nobody knows why).

    Workaround is, as mentioned above, start a new game in existing slot and overwrite it.

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  • So,this is not a bug. Was practicing C3 runtime in the r120.

    I tried to tackle with the new memory load/unload actions and broke the game with "Unload unused images from memory". I (rather) quickly isolated the problem and repaired everything i did wrong.

    I guess that i would really like memory usage documentation and/or a tutorial.

    Because i don't know how to use it properly, but it seems like an extremely good feature. And i want be experienced enough to use it.

    Also, could you please update the Text manual for new C3 features (i mean available bbcode commands and those cool text shuffle effects from blog post)? As for now it can be found in the forums, but the first place people are looking for it is documentation.

    Thank you in advance, Ashley

  • You did a really good job with that post. Hats off :)

  • I'm pretty certain Construct isn't used solely by 12 year old beginner devs.

    THAT

    There are lots of Construct users who browse the forums in read-only format, like me.

    I am using Construct to make games, not to chat on forums.

    Some people in the community (a vary small quantity of them in fact) are spitting poison at some of Scirra's decisions, but it was discussed so many times already that i don't care about them anymore.

    I use Construct for what it's created for - making games. Yes, there are some problems here and there, but they are either addressed or i find some workarounds until they are fixed.

  • Signed, shared

  • Fresh screen. Act 2 - offices. Work in progress.

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NoSoul8

Member since 26 Apr, 2014

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