NeutraLiTe's Recent Forum Activity

  • Well I feel stupid. I just figured it out on my own. Here's a code snippit for anyone trying to do something similar who stumbles upon this thread:

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  • I'm trying to figure out how to detect how many of a certain type of object was passed through during a jump. For example:

    In the above screenshot, I have three barrels. Above these three barrels is something I'm calling a "scorebox mask". In the screenshot there are three scorebox masks that are overlapping -- one for each barrel. I have a local variable that is going to be changed when I begin jumping. If I pass through two of these scoreboxes as I jump, I want this variable to be set to 2. If I pass through only one, it'll be set to 1, etc etc.

    Any ideas?

  • I'm talking specifically in terms of the editor, not games themselves.

    It would be extremely helpful at times if I could have my layout on one monitor and my event sheet on the other.

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NeutraLiTe

Member since 24 Apr, 2014

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