volcank's Recent Forum Activity

  • Hi! I have one more question which is always bugging me also. Another thing I think that is making my games to start slow is at the start of layout I destroy a lot of objects which are being spawned. And I have like 3 worlds now and in world 2 and 3 also there are like extra 2 diferent enemies which I spawn them during the game. Also there a like pieces of crates and enemies that are being spawned which I need to destroy at the start of layout. And I also use only 1 global sheet for all of the levels to make the APS size smaller. All the levels have their own level sheet as well but they have few events for ending the laytou etc. Also seems I need to keep the objects in my work area for them to work during the gameplay or C2 gives errors. Is there a way to avoid this situtaion or any other way to destroy objects etc??

    Thank you.

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  • apofis Ah nice. I will try it tonight and see if I can make it to work

  • mahdi71 Thank you. I will try it definetly.

  • I will definetly check your tutorial! That should help a lot. Cause the game I am working on really heavy like I said. I am sure your tutorial will be really helpful. Thank you again.

  • Very useful information. Thank you so much. I remember there was a comment to preload music or sounds for IOS becuase before there was a bug where I couldn't get sound to start. So I was always preloading with comments. Also now I think it is maybe best to keep short music with loops for a game rather than long music for performance.

  • WOW I didn't know preload sounds made the game start slower. Maybe that's why my game levels always are laggy in the beggining!

  • apofis Hi try to reimport the music you used inside C2 then move to sound folder this worked for me. Also in another forum mahdi71 suggested this.

    ok i found a way !!

    use intel xdk and then you dont have musics but :

    1- download Advanced ApkTool

    2- decompile your apk

    3- recompile your apk

    !!!!!

    i dont know why but it work !

  • mahdi71 That way the music works?? Where do I download Advanced Apk Tool?? Also Do I have to resign the apk that way?? Because I always autosign my apks by Intel XDK and I already created my game (even it is not published) in the Google Store which won't accept a different signed apk.

  • Arcanebits How do you import the project?? The way I follow is always I say START A NEW PROJECT with blue plus button. After that I I click Import your HTML 5 CodeBase and then select the folder. This way always works for me.

  • Thank you so much for sharing your knowledge and experience and being open! I am also thinking the same way you think not to allow people download a laggy game and create unhappy customers. I will check out the part you shared about API.

    Regards and Happy Gaming

  • Hmm ok Thank you. Yes you are right. My game seems working more properly with CW14. Which Android API version should I leave on? I now use 14 which is default. I also saw some apps on the appstore which I couldn'T install for my previous phone which was Samsung Note2 so that's what they did. But that was annoying. I remember that was the "periscope" app. But if my game seems not working properly with older devices cause my game is heavy. A platform game with many levels when it is finished. It has big levels with lots of sprites floor tiles enemies etc. I did a lot of optimizing like turning on collisiong when they are on the screen and also turning on the platform behaviour of the enemies when they are on screen etc. But still seems working slow with older devices. Even it might get slow down a bit in some parts in my iPad Air but works fine. I will see what I will do. Thank you.

  • mahdi71 Hi! I just solved it thanx to he helped me on this situation. Just drag and drop your music files from your "music" folder to the "sound" folder inside Construct2 before exporting. That fixed the music issue with me.

    Check this thread

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volcank

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