ALGSmith's Recent Forum Activity

  • Yeah I did and found a plug in which is 4 years old and couldn't get working. I haven't seen any recent ones and thought it could be a lot simpler solution.

  • I am making a a 2.5D kind of perspective a lot like nuclear throne and the old zelda games. I just want to know if there is anyway I can associate my player's y value with z order so that if he is closer to the bottom he will brought to the front and vice versa.

  • dropbox.com/s/ysmdvwavturqooa/New%20project.caproj?dl=0

  • It won't let me post it until I have enough reputation points

  • Problem Description

    Every time I to run my game chrome appears with two error messages. I added a new background and it stopped working. I removed it after to see if that was the problem but its still won't work.

    Description of Capx

    the first one says:

    Assertion failure: Project model unavailable

    Stack trace:

    Error

    at Error (native)

    at assert2 (preview_prelude.js:16:10)

    at Runtime.loadProject

    at XMLHttpRequest.xhr.onload

    Next :

    Javascript error!

    Uncaught TypeError: Cannot read property 'project' of null

    Observed Result

    Black screen

    Expected Result

    ____ What do you expect to happen? ____

    Affected Browsers

    • Chrome: YES

    Operating System and Service Pack

    Windows 7

    Construct 2 Version ID

    Latest version on steam

  • I have a few idea's how to do this but I want to know if anyone could help me with this before.

    I was thinking of using an array with each item corresponding to an x and if that x has 1 in it will spawn the item but if a 0 would choose another random until an item that has 1 in.

    If someone could let me know if this is a good idea or has a better solution please let me know?

    I want it to be a randomly generated item as such in binding of Isaac if that helps for reference.

  • Solved it now and it was so simple thanks for the help

  • Thanks now I'm trying to make each each sprite shot in its own independent direction depending on the UID.

    I really didn't think I would find it so damn hard.

  • I think that second method may work. Basically when it see's the player it with fire straight at him but if another enemy is still walking and hits the change direction sprite it will change the direction of the bullet.

    I didn't get why it did it because the bullets and enemies all had instance variables to set directions.

  • I keep having problems with my walking and shooting enemies.

    I have set them when they see the player they fire with an instance variable that sets the direction of the bullet. Unfortunately the other enemies that don't see the player keep moving and when they change direction it sets the direction of the bullets to the other way.

    It's probably simple fix but it's driving me mad.

    Cheers

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I doubled the resolution and now it looks so much better.

    Cheers

  • I'm wanting this to be on PC. Don't think the controls would go too well on mobile.

    Can't wait to get home and try this out. Also have an idea to make it randomly generated platformer. Fingers crossed.

ALGSmith's avatar

ALGSmith

Early Adopter

Member since 24 Apr, 2014

None one is following ALGSmith yet!

Trophy Case

  • 10-Year Club
  • RTFM Read the fabulous manual
  • Email Verified

Progress

12/44
How to earn trophies