ijoin's Recent Forum Activity

  • ijoin, that data can be saved if you use the built in save function

    but you would need to tell construct 2 to save that data just before the programm closes

    and on reopening you should make sure that it checks the data and loads it

    You should read up all about saving data here

    https://www.scirra.com/tutorials/526/how-to-make-savegames

    https://www.scirra.com/manual/120/webstorage

    hope that helps

    Oh right, that helps a LOT

    Thanks for the useful input

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  • Hey ijoin, there are several ways to do this..

    a quick way is to use instance variables

    presuming that your popup is an object...goto its properties and add an instance variable

    make it a Boolean and then give it a name like "Playe_ticked" or something that you recognise

    Then you can add an extra action to the Player clicked on "never show it again for me"

    The action would go anywhere before the popout action that you should already have for the popup..

    and it should trigger the Boolean instance variable that you just made for the Popup object and set the BOOLEAN to true...

    then in your other condition that makes the popup initially trigger you should place another "Condition"

    that checks if the Boolean has been triggered or not

    this way the popup object event will not occur if its been ticked by the player..but should trigger if it hasnt

    Hope that made sense..

    Thanks for your input mystazsea

    What if I closed my games? How to store that true condition?

  • So here is the condition

    I want to create a pop up to teach how player react to the objects in the game, something like tutorial or the how to in the game and this pop up tutorial has a tick for player to choose "never show it again to me" or something like that

    So the question is, how to let the game system know that player already tick the option and in the next game start up, the game don't need to show the tutorial again

    Btw, I'm developing the game to be exported to cocoonjs

    Thanks

  • Create a sprite (object), keep it invisible. When you need it, create CMD to make it visible in your needed position.

    Based on my experiences First one is better.

    Isn't too many objects on layer can slow down the game ?

  • I've been following this tut

    sci*rra.com/tutorials/781/how-to-setup-admob-ads-on-construct-2-mopub-cocoonjs

    without result, the banner is there but it shows only white blank page

    Also, since the tutorial is a little old, the interface and the other elements already changed a lot

    Any other tuts?

  • So, there is two ways I know to create pop up

    First it to place object in the same layer and set it to invisible, so whenever player trigger something the object will become visible and create a pop up

    Second to create second layer, so wheneever player trigger something, the layer will become visible which is invisible before and create pop up effect

    Which is more effective?

    Thanks

  • You need to use the new version 2.0 of cocoonjs plugin. Its on Ludei website but I can't get it to work. Just get errors in construct.

    Any link to the plugin?

  • I've searched the documentation but found nothing so far, any tutorial?

    Thanks

  • When you have finished the game give me the link to play

    I hope soon!

  • I use a scroll object (hidden) linked to the keyboard and detect, is if the objective is to compare the axes ( x ,y ).

    Yes, I've just tried that

    So, here is what I did

    I use 2 object, 1 is hidden and used to "move" the camera, the other one is used as the main character which will be "auto running" to the end of the level

    The character object moves like I wanted, automatically to the end of the level. Now, the question is how to move the hidden object?

    Which movement should I add? I've tried 8 movements, but no result

  • I use a scroll object (hidden) linked to the keyboard and detect, is if the objective is to compare the axes ( x ,y ).

    Yes, I've just tried that

    So, here is what I did

    I use 2 object, 1 is hidden and used to "move" the camera, the other one is used as the main character who which will be "auto running" to the end of the level

    The character object moves like I wanted, automatically to the end of the level. Now, the question is how to move the hidden object?

    Which movement should I add? I've tried 8 movements, but no result

  • If possible, as it is 2D, you'll have to play with a camera, zoom effects, scroll, keyboard, ...

    Yeah,my main question is how to move the camera view using keyboard controller and how to detect whether the character is still on camera view or not

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ijoin

Member since 24 Apr, 2014

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