Hi, I want to make a gid based moving like in Ancient Empires or Advance Wars games.
And i want to do a grid of available moves like this with terrain cost.
I looked through other topics like this, but didn't find any complex description or example of such a thing.
I am thinking about making a loop, where object "Spawner" generates "Move" cells around it in all 4 directions with a step(grid), then "Move" and after that "Spawner" destroys. Then each "Move" object generates "Spawner" and everything repeats depending on Action Points.
But I could not succeed in this approach.
So, I am looking for help.
Is anyone there ho did such a thing, or have any ideas of doing so?