Vegamon007's Recent Forum Activity

  • fastacode I went through a lot of the same issues. Took me ages to get Facebook to work correctly. When I finally got it to work I documented my exact method on my blog. Feel free to check it out if you're interested

    http://www.megagamestudios.com

  • Hi everyone,

    For the past few weeks I've been blogging about my experience with Construct 2. I've had a pretty hard time getting everything working well but I'm happy to say my game is now published on iOS/Android. The game works well and has full Facebook compatibility (log ins, sharing function, Facebook specific highscore table etc.).

    The main purpose of my blog is to share how I published my game and how to get Facebook to work on mobile devices. I'm hoping it will help other developers bring their creations to life

    Feel free to check it out at http://www.megagamestudios.com/vegas-blog

    If you want to see how it all comes together in my game you can check it out on your browser or download the app on your phone/tablet. The game is 100% free and has no ads

    Browser: http://www.bouncebouncebear.com/play/

    iOS: https://itunes.apple.com/us/app/bounce-bounce-bear/id967231220?ls=1&mt=8

    Android: https://play.google.com/store/apps/details?id=com.vegastudios.bouncingbear

  • For anyone who's interested - I figured out how to get Facebook to work really well on both iOS and Android. I've compiled everything I've learned into tutorials on my webpage so feel free to check it out if you're interested

  • signupdemo I've finished most of the Facebook tutorials now, Check it out on our webpage if you're interested

  • You'll definitely be able to share the app and you might be able to hack it so that you can check if a user has shared the app or not. I'l post a really detailed tutorial next week Stay tuned!

  • signupdemo it sure is! I even found a way to implement the sharing function properly (it has been pretty buggy in the past). I published another tutorial / blog post today. I have one more I want to finish before I start working on the Facebook one. Will try to get it done next week

  • signupdemo and STARTECHSTUDIOS - I've actually managed to get this to work perfectly now. I'm in the process of writing up some tutorials on our webpage so I should have a solution for you soon

    (PS. the webpage is still a work in progress!)

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  • donald Cela and Josek5494 does your plugin work with Intel XDK v.3522 and exporting with the "New Intel XDK Project Format"?

  • Hi I never got a response from anyone from Scirra so I'm afraid the problem was left unresolved..

  • donald Cela thank you so much for posting these pictures. It will be hugely helpful in troubleshooting Jose's plugin. Which version of Intel XDK are you using? Could you also post a picture of your app settings in Facebook Dev?

  • Josek5494 I have tested it both on my Samsung Galaxy and my iPad. Same result on both devices. Both devices have the Facebook installed. I have previously been able to log into Facebook in my app using Cranberry Games's Facebook plugin however his plugin is currently not compatible with Cordova which is why I'm looking for an alternative.

    Considering the number of people who are have issues using the plugin, I think it would be a good idea to create a tutorial with pictures and a downloadable CAPEX file so that we can try to retrace your steps to get the plugin to work. Thanks for your help buddy! Hope we can get this working!

  • Josek5494 just created a blank project to test your plugin again. Same result as with my actual project, none of the plugin actions do anything. My event sheet looks like this:

    http://imgur.com/01CiAbf

    http://imgur.com/qGl0WYD

    My layout looks like this:

    http://imgur.com/3hb05Iz

    After exporting to iOS, I'm noticing something strange. When I tap any of the 3 buttons, the first 'Set text' action resolves and changes the text to "Logging in", but the second 'append text' action does not resolve. Not sure why this is but it seems like the action from your plugin is stopping any subsequent actions from resolving... When I test the same thing on my browser via Construct 2 (localhost) the text changes to "Logging in - Still logging in", that is, both the 'set text' and 'append text' actions resolve. Any idea what this could mean?

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Vegamon007

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