sizcoz's Recent Forum Activity

  • I can confirm this on my moto g6, r128 works fine with zoom or scroll in layout, all versions after this are broken.

  • With the bullet just add this and delete the action underneath when you spawn the bullet

  • It assume it will only happen with Android 6 and below, Android 7 and above have system webview integrated.

  • Hi there,

    Pretty much as above. I'm looking to store a variable that keeps track of the players angle of movement.

    However, i'm not using the Set Angle function of the 8 direction movement as it won't work with the sprites we're using. So how can I keep track of the angle of the direction the player is moving in? Could I use the 8Direction.VectorX and VectorY to work this out somehow?

    The variable I'm using is called MovingAngle

    Many thanks!

    Paul

    This gives you the moving angle of the sprite.

    If that's what you meant?

  • It's going to be a mobile app, and that's an excellent question. Honestly, I'm not sure yet. I think unfocused because a player might still have that app open but not be playing it, in which case the function still needs to run. But the function would have to work in both scenarios, unfocused and closed.

    How do I detect either of those?

    This blog post covers this with the solution, maybe you could flag it up for an Android feature request?

    https://proandroiddev.com/detecting-when-an-android-app-backgrounds-in-2018-4b5a94977d5c

    Feature request link below

    https://construct3.ideas.aha.io/

  • Oh, I didn't know they added this option in C3.

    Still, it's not possible to show collision polygons in preview or debug mode.

    It's in c2 also, for those wondering.

  • Something like this ?

    http://www.sizzle-games.com/numbers.c3p

  • tarek2 Yeeeesss! I did it! It is working, even though I don't quite understand what is going on hahahahaha. But yeah, I was really missing that line. Do you know if there is any way that the timer display the whole numbers with ".0"? Like... right now it goes 4.2 > 4.1 > 4 > 3.9... It kinda bothers me xD

    Anyway, big thanks again dude, you're the best

    Try this

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  • This is a simple 2 event version, I tried to keep it as simple as possible.

    http://www.sizzle-games.com/hearts.c3p

  • Thanks for your reply. I unfortunately don't have Construct 3 but 2 instead. I couldn't find a global string option for the variable. Do you know how I could find it? or is there another option?

    Many thanks.

    Here is the capx.

    Here is the link to the capx

    Cheers

  • Hi guys. I want to make a game which utilises live time. On different dates, different events should happen. I already have a text object where the current day/month/year/etc is displayed. In this situation, I decided to use the "compare text" event in order to check the current month and day while ignoring the rest of the date/time.

    In other words, if the current date is "Tue Dec 18 2018", then which event will recognise "Dec 18" while ignoring "Tue, 2018". This means that the event is only based on "Dec 18" and not on the rest of the information.

    I could not figure out how to do this and hope someone can help me.

    One way is to compare with Regex.

    This method compares your text object and puts it into two global variables, which can be accessed for later use.

    Edit

    Actually you could change the first match to RegexMatchAt(Text.Text,"[a-zA-Z]+\b","g",1)

    Which would recognise the second word

  • Thanks for the tip, Drago! Does that mean I'll replace those icons in google drive since that's where I'm saving my project? Or do I have to save it in offline mode?

    Wow, I was expecting something like in Cocoon.io where you just upload the image of your icon, then it's done. xD

    It's in C3 Itself, in the Project bar on the right.

    Just double click and change the images to your image, with the correct size.

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sizcoz

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