Problems with Simple Enemy AI in a shooter game

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Pixel Enemies for SHMUP consists of 45 enemy ship sprites to be used in your game.
  • Hi guys, I'm working on a 2d shooter game similar to Contra. However i have a problem with the enemy that i want to insert (sprite Helmet). I want that when the enemy sees the player he runs toward him shooting. When the enemy reaches him he goes through him and, after a little run in the same direction, he turns again towards the player and he restart the run.I tried to do this with a function (that is in the group HELMET of the event sheet). It makes sense in my opinion but the enemy always stop the run when he touches the player. I have also other problems: the enemy shoots in all directions, instead i want that him can shoot only horizontal(i don't know how to do).Besides for no reason the bullet i shoot bounce when i shoot in direction of the enemy. It does that only whit the function of Helmet. I attach the Capx and i Hope someone could help me :). http://www.mediafire.com/file/3s614uviff4qiy1/Definitive+game+-+Copia.capx

  • With the bullet just add this and delete the action underneath when you spawn the bullet

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  • use DISTANCE(X1,Y1,X2,Y2) or LINE OF SIGHT

  • took the liberty to change it for you and also commented it

    download Definitive_game-Copia-updated-01. capx

    i didn't fixed the bullet of player problem, just the enemy, for the bullet of enemy u have to separate the angle of motion set... on 3 distinctive condition layered as bellow

    Main>>>bullet on created

    sub 1 >>>> character is mirrored set bullet angle to 180

    sub 2 >>>> character is not mirrored set bullet angle to 0

    sub 3 >>>> if W is pressed set bullet angle to 270

  • I solved the problem with the code of sizcoz but thanks to all of you guys,very appreciated! :)

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