Specifically what I need help done is to take the exact axis from my Thrustmaster wheel, and feed that to a sprite I have set up on the screen to rotate to the same axis, sort of like an on-screen steering wheel, but displaying from my physical wheel.
I've tried this method:
angle(0,0,Gamepad.RawAxis(0,0),Gamepad.RawAxis(0,1))
However, it didn't seem to work. It did, however, send direct pulses and shoot straight to the left and right, which isn't what I want...
Any ideas?